LootTable API
Provides API to control what Loot Table an object uses. Also provides an Event to control if a lootable inventory should auto replenish for a player. Provides methods to determine players looted state for an object
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@@ -6,5 +6,5 @@ import org.bukkit.loot.Lootable;
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/**
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* A {@link Boat} with a chest.
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*/
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public interface ChestBoat extends Boat, InventoryHolder, Lootable {
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public interface ChestBoat extends Boat, InventoryHolder, com.destroystokyo.paper.loottable.LootableEntityInventory { // Paper
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}
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@@ -61,4 +61,12 @@ public interface Mob extends LivingEntity, Lootable {
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*/
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@Nullable
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public Sound getAmbientSound();
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// Paper start - LootTable API
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@Override
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default void setLootTable(final @Nullable org.bukkit.loot.LootTable table, final long seed) {
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this.setLootTable(table);
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this.setSeed(seed);
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}
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// Paper end - LootTable API
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}
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -7,7 +8,7 @@ import org.bukkit.loot.Lootable;
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/**
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* Represents a Minecart with a Hopper inside it
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*/
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public interface HopperMinecart extends Minecart, InventoryHolder, Lootable {
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public interface HopperMinecart extends Minecart, InventoryHolder, LootableEntityInventory {
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/**
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* Checks whether or not this Minecart will pick up
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -9,5 +10,5 @@ import org.bukkit.loot.Lootable;
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* minecarts} have their own inventory that can be accessed using methods
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* from the {@link InventoryHolder} interface.
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*/
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public interface StorageMinecart extends Minecart, InventoryHolder, Lootable {
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public interface StorageMinecart extends Minecart, InventoryHolder, LootableEntityInventory { // Paper
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}
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