Add set/isAware to disable Vanilla AI components of a Mob
By: konsolas <vincentyntang@gmail.com>
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@@ -31,6 +31,16 @@ public abstract class CraftMob extends CraftLivingEntity implements Mob {
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return (CraftLivingEntity) getHandle().getGoalTarget().getBukkitEntity();
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}
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@Override
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public void setAware(boolean aware) {
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getHandle().aware = aware;
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}
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@Override
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public boolean isAware() {
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return getHandle().aware;
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}
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@Override
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public EntityInsentient getHandle() {
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return (EntityInsentient) entity;
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