Fix PlayerInteractEvent#getClickedBlock() returning wrong block in adventure mode (#10019)

This commit is contained in:
caramel
2023-12-10 19:02:24 +09:00
parent a889754d39
commit 3a2229c5f3
2 changed files with 1 additions and 6 deletions

View File

@@ -38,7 +38,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ } else { // Paper start - Fix interact event not being called sometimes
+ GameType gameType = this.player.gameMode.getGameModeForPlayer();
+ if (gameType == GameType.ADVENTURE && result.getHitBlock() != null) {
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, io.papermc.paper.util.MCUtil.toBlockPosition(result.getHitPosition()), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, ((org.bukkit.craftbukkit.block.CraftBlock) result.getHitBlock()).getPosition(), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > 3.0D * 3.0D) {
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ }