Events should be present tense, not paste tense.
By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
@@ -214,7 +214,7 @@ public abstract class Event {
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/**
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* Called when a block is damaged (hit by a player)
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*
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* @see org.bukkit.event.block.BlockDamagedEvent
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* @see org.bukkit.event.block.BlockDamageEvent
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*/
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BLOCK_DAMAGED (Category.BLOCK),
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@@ -257,14 +257,14 @@ public abstract class Event {
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/**
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* Called when a player is attempting to place a block
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*
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* @see org.bukkit.event.block.BlockRightClickedEvent
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* @see org.bukkit.event.block.BlockRightClickeEvent
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*/
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BLOCK_RIGHTCLICKED (Category.BLOCK),
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/**
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* Called when a player is attempting to place a block
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*
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* @see org.bukkit.event.block.BlockPlacedEvent
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* @see org.bukkit.event.block.BlockPlaceEvent
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*/
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BLOCK_PLACED (Category.BLOCK),
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@@ -366,14 +366,14 @@ public abstract class Event {
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* If a new chunk is being generated for loading, it will call
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* Type.CHUNK_GENERATION and then Type.CHUNK_LOADED upon completion
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*
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* @see org.bukkit.event.world.ChunkLoadedEvent
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* @see org.bukkit.event.world.ChunkLoadeEvent
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*/
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CHUNK_LOADED (Category.WORLD),
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/**
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* Called when a chunk is unloaded
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*
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* @see org.bukkit.event.world.ChunkUnloadedEvent
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* @see org.bukkit.event.world.ChunkUnloadeEvent
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*/
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CHUNK_UNLOADED (Category.WORLD),
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@@ -407,21 +407,21 @@ public abstract class Event {
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* Called when a LivingEntity is damaged by the environment (for example,
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* falling or lava)
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*
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* @see org.bukkit.event.entity.EntityDamagedByBlockEvent
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* @see org.bukkit.event.entity.EntityDamageByBlockEvent
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*/
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ENTITY_DAMAGEDBY_BLOCK (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged by another LivingEntity
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*
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* @see org.bukkit.event.entity.EntityDamagedByEntityEvent
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* @see org.bukkit.event.entity.EntityDamageByEntityEvent
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*/
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ENTITY_DAMAGEDBY_ENTITY (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged with no source.
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*
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* @see org.bukkit.event.entity.EntityDamagedEvent
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* @see org.bukkit.event.entity.EntityDamageEvent
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*/
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ENTITY_DAMAGED(Category.LIVING_ENTITY),
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