Add Player#give (#11995)
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@ -0,0 +1,39 @@
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package io.papermc.paper.entity;
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import java.util.Collection;
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import org.bukkit.entity.Item;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.Unmodifiable;
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import org.jspecify.annotations.NullMarked;
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/**
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* A result type used by {@link org.bukkit.entity.Player#give(ItemStack...)} and its overloads.
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*/
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@NullMarked
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public interface PlayerGiveResult {
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/**
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* A collection of itemstacks that were not added to the player's inventory as they did not fit.
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* The collection is derived from the collections of items to add by creating copies of each stack that was not
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* fully added to the inventory and assigning the non-added count as their amount.
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* <p>
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* Itemstacks found here *may* also be found as item entities in the {@link #drops()} collection, as the
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* give logic may have dropped them.
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*
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* @return the unmodifiable collection of itemstacks that are leftover as they could not be added. Each element is a
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* copy of the input stack they are derived from.
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*/
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@Unmodifiable
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Collection<ItemStack> leftovers();
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/**
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* A collection of item entities dropped as a result of this call to {@link org.bukkit.entity.Player#give(ItemStack...)}.
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* The item entities contained here are not guaranteed to match the {@link #leftovers()} as plugins may cancel the
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* spawning of item entities.
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*
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* @return the unmodifiable collection of dropped item entities.
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*/
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@Unmodifiable
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Collection<Item> drops();
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}
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@ -6,10 +6,12 @@ import java.time.Duration;
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import java.time.Instant;
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import java.util.Collection;
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import java.util.Date;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import io.papermc.paper.entity.LookAnchor;
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import io.papermc.paper.entity.PlayerGiveResult;
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import org.bukkit.BanEntry;
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import org.bukkit.DyeColor;
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import org.bukkit.Effect;
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@ -3892,4 +3894,38 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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void sendEntityEffect(org.bukkit.@NotNull EntityEffect effect, @NotNull Entity target);
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// Paper end - entity effect API
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/**
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* Gives the player the items following full vanilla logic,
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* making the player drop the items that did not fit into
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* the inventory.
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*
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* @param items the items to give.
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* @return the result of this method, holding leftovers and spawned items.
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*/
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default @NotNull PlayerGiveResult give(@NotNull final ItemStack @NotNull ... items) {
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return this.give(List.of(items));
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}
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/**
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* Gives the player those items following full vanilla logic,
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* making the player drop the items that did not fit into
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* the inventory.
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*
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* @param items the items to give
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* @return the result of this method, holding leftovers and spawned items.
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*/
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default @NotNull PlayerGiveResult give(@NotNull final Collection<@NotNull ItemStack> items) {
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return this.give(items, true);
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}
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/**
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* Gives the player those items following full vanilla logic.
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*
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* @param items the items to give
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* @param dropIfFull whether the player should drop items that
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* did not fit the inventory
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* @return the result of this method, holding leftovers and spawned items.
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*/
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@NotNull PlayerGiveResult give(@NotNull Collection<@NotNull ItemStack> items, boolean dropIfFull);
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}
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