README.md updates

* Add description of how to apply patches to CraftBukkit.
* Extract PR guidelines into CONTRIBUTING.md
* Add index for easier navigation.

By: Senmori <thesenmori@gmail.com>
This commit is contained in:
CraftBukkit/Spigot
2018-08-20 02:03:01 -04:00
parent 827d433b65
commit 3b06785a88
2 changed files with 79 additions and 65 deletions

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@@ -2,6 +2,19 @@ CraftBukkit
======
An implementation of the [Bukkit](https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit) plugin API for [Minecraft](https://minecraft.net/) servers, currently maintained by [SpigotMC](http://www.spigotmc.org/).
#### Index
* [Bug Reporting](#bug-reporting)
* [Compilation](#compilation)
* [Contributing](#contributing)
* [Code Requirements](#code-requirements)
* [Applying Patches](#applying-patches)
* [Making Changes to Minecraft](#making-changes-to-minecraft)
* [Minimal Diff Policy](#minimal-diff-policy)
* [CraftBukkit Comments](#craftbukkit-comments)
* [Creating Pull Requests](#creating-pull-requests)
* [Useful Resources](#useful-resources)
Bug Reporting
-------------
The development team is very open to both bug and feature requests / suggestions. You can submit these on the [JIRA Issue Tracker](http://hub.spigotmc.org/jira/).
@@ -58,25 +71,17 @@ will help to ensure the PR can be easily maintained over time and encourage the
* __Absolutely no wildcard imports.__
* If you only use an import once, don't import it. Use the fully qualified name.
For example:
```java
import java.io.ByteArrayInputStream;
import java.io.DataInputStream;
import java.io.IOException;
import java.io.UnsupportedEncodingException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.craftbukkit.util.LazyPlayerSet;
```
Any questions about these requirements can be asked in #spigot-dev in IRC.
Applying Patches
----------------
Any time new patches are created and/or updated in CraftBukkit, you need to apply them to your development environment.
1. Pull changes from CraftBukkit repo.
2. Run the `applyPatches.sh` script in the CraftBukkit directory.
- This script requires a decompile directory from BuildTools. (e.g. <BuildTools Directory>/work/decompile-XXXXXX)
3. Your development environment is now up to date with the latest CraftBukkit patches!
Making Changes to Minecraft
---------------------------
Importing new NMS classes to CraftBukkit is actually very simple.
@@ -106,8 +111,10 @@ __*Key Points*__:
* __Never__ rename an existing field or method. If you want something renamed, include a ```PAIL rename``` comment
* Converting a method/class from one access level to another (i.e. private to public) is fine as long as that method is not overridden in subclasses.
* If a method is overridden in its' subclasses, create a new method that calls that method instead (along with appropriate CraftBukkit comments).
* If you can use a field to accomplish something, use that over creating a new method.
**Minimal Diff Policy**
Minimal Diff Policy
-------------------
The Minimal Diff Policy is key to any changes made within Minecraft classes. When people think of the phrase "minimal diffs", they often take it
to the extreme - they go completely out of their way to abstract the changes they are trying to make away from editing Minecraft's classes as much as possible.
@@ -265,53 +272,9 @@ Otherwise, if the change is obvious, such as firing an event, then you can simpl
__Imports in Minecraft Classes__
* Do not remove unused imports if they are not marked by CraftBukkit comments.
Creating a Pull Request
-----------------------
##### Pull Request Title Example
The first line in a Pull Request(PR) message is an imperative statement briefly explaining what the PR is achieving.
If the PR fixes a bug, or implements a new feature as requested from the [JIRA](http://hub.spigotmc.org/jira/), then it should reference that ticket.
This is accomplished by simply type SPIGOT-####, where #### is the ticket number. (i.e. SPIGOT-3510).
You can reference multiple tickets in a single commit message; for example: "SPIGOT-1, SPIGOT-2" without closing punctuation.
__For Example:__
* SPIGOT-3510: Velocity broken for certain entities
* MC-111753, SPIGOT-2971: Brewing stand not reloading
As you can see, Minecraft tickets can be referenced by including the appropriate ticket number (i.e. MC-111753)
##### Pull Request Message Expectations
The body of a PR needs to describe how the ticket was resolved, or if there was no ticket, describe the problem itself.
If a PR is for both Bukkit and CraftBukkit it should include a link to the appropriate PR. [Read this to learn how to link to a PR.](https://confluence.atlassian.com/bitbucketserver053/markdown-syntax-guide-938022413.html?utm_campaign=in-app-help&utm_medium=in-app-help&utm_source=stash#Markdownsyntaxguide-Linkingtopullrequests)
##### Submitting the Changes
* Push your changes to a topic branch in your fork of the repository.
* Submit a pull request to the relevant repository in the Spigot organization.
* Make sure your pull request meets our [code requirements.](#code-requirements)
* If you are fixing a JIRA ticket, be sure to update the ticket with a link to the pull request.
* Ensure all changes (including in patches) have our Minimal Diff Policy in mind.
##### Tips to Get Your Pull Request Accepted
Making sure to follow the conventions!
* Your change should fit with Bukkit's goals.
* Make sure you follow our conventions to the letter.
* Check for formatting errors. They may be invisible, but [we notice.](https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/pull-requests/298/diff)
* Provide proper JavaDocs where appropriate.
* JavaDocs should detail every limitation, caveat, and gotcha the code has.
* Provide proper accompanying documentation where appropriate.
* Test your code and provide material.
* For example: adding an event? Test it with a plugin and provide us with the source.
* Make sure you follow our conventions to the letter.
__Note:__ The project is on a code freeze leading up to the release of a Minecraft update in order to give the team a static code base to work with.
Creating Pull Requests
----------------------
To learn what Spigot expects of a Pull Request please view the [Contributing guidelines](CONTRIBUTING.md)
Useful Resources
----------------