Cleanup MCUtils patch for chunk system

Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
This commit is contained in:
Spottedleaf
2024-06-19 10:29:03 -07:00
parent 45ae3a360b
commit 3c4ca08b26
4 changed files with 117 additions and 2304 deletions

View File

@@ -17,15 +17,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@Override
public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
- return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
+ // Paper start - Perf: make sure loaded chunks get the inlined variant of this function
+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
+ if (cps.mainThread == Thread.currentThread()) {
+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedImmediately(chunkX, chunkZ);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ return (LevelChunk) cps.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
+ // Paper end - Perf: make sure loaded chunks get the inlined variant of this function
return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
}
// Paper start - if loaded