Relookup Entity Save ID if was null during precache
Should fix #1280 Citizens hijacks entity map, and im guessing under the right conditions the result might actually be null during entity creation Pre the cache patch, the id is looked up on save, so it was fine. Now, if its null and the save ID is requested, we will try to look it up again and cache it if found.
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@@ -5,7 +5,7 @@ Subject: [PATCH] Prevent tile entity and entity crashes
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diff --git a/src/main/java/net/minecraft/server/TileEntity.java b/src/main/java/net/minecraft/server/TileEntity.java
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index 15f18ba1d..33e245e4c 100644
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index 081e56f481..f191225c62 100644
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--- a/src/main/java/net/minecraft/server/TileEntity.java
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+++ b/src/main/java/net/minecraft/server/TileEntity.java
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@@ -0,0 +0,0 @@ public abstract class TileEntity implements KeyedObject {
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@@ -23,7 +23,7 @@ index 15f18ba1d..33e245e4c 100644
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public String a() throws Exception {
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int i = Block.getId(TileEntity.this.world.getType(TileEntity.this.position).getBlock());
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 31b765dea..fd5f8102a 100644
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index 31b765deaf..fd5f8102af 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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