Relookup Entity Save ID if was null during precache

Should fix #1280

Citizens hijacks entity map, and im guessing under the right conditions
the result might actually be null during entity creation

Pre the cache patch, the id is looked up on save, so it was fine.

Now, if its null and the save ID is requested, we will try to look
it up again and cache it if found.
This commit is contained in:
Aikar
2018-07-26 23:57:31 -04:00
parent 119ae29b37
commit 3c8a4cb1bb
21 changed files with 85 additions and 75 deletions

View File

@@ -22,7 +22,7 @@ requirement, but plugins (such as my own) use this method to
trigger a "reload" of the entity on the client.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 2dbb88f2d..80ecdb282 100644
index ea2502409d..71da8e1e7d 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
@@ -35,7 +35,7 @@ index 2dbb88f2d..80ecdb282 100644
this.world.methodProfiler.a("reposition");
/* CraftBukkit start - Handled in calculateTarget
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 49019d54d..bba2e164f 100644
index 49019d54d5..bba2e164f2 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {