Relookup Entity Save ID if was null during precache
Should fix #1280 Citizens hijacks entity map, and im guessing under the right conditions the result might actually be null during entity creation Pre the cache patch, the id is looked up on save, so it was fine. Now, if its null and the save ID is requested, we will try to look it up again and cache it if found.
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@@ -6,7 +6,7 @@ Subject: [PATCH] add more information to Entity.toString()
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UUID, ticks lived, valid, dead
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 80ecdb282..99dac412f 100644
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index 71da8e1e7d..28713f045d 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
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