NOT FINISHED! 1.13-pre7 - even more patches!
Patches, patches everywhere!
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@@ -17,7 +17,7 @@ from networking or during connections flood of chunk packets on slower clients,
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at the cost of dead connections being kept open for longer.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 869a2b402..284db9b9e 100644
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index 20bac8bc3..4f9b4afdf 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@@ -30,9 +30,9 @@ index 869a2b402..284db9b9e 100644
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private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
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// CraftBukkit start - multithreaded fields
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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private int E;
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private int receivedMovePackets;
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private int processedMovePackets;
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private AutoRecipe H = new AutoRecipe();
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+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
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@@ -41,25 +41,24 @@ index 869a2b402..284db9b9e 100644
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}
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this.minecraftServer.methodProfiler.a("keepAlive");
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- long i = this.d();
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- long i = SystemUtils.b();
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-
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- if (i - this.f >= 25000L) { // CraftBukkit
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- if (this.g) {
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- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
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+ long currentTime = SystemUtils.b();
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+ long elapsedTime = currentTime - this.getLastPing();
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+
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+ if (this.isPendingPing()) {
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+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
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+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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- } else {
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- this.g = true;
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- this.f = i;
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- this.h = i;
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- this.sendPacket(new PacketPlayOutKeepAlive(this.h));
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+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
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+ long currentTime = this.getCurrentMillis();
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+ long elapsedTime = currentTime - this.getLastPing();
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+ if (this.isPendingPing()) {
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+ // We're pending a ping from the client
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+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
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+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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+ this.disconnect(new ChatMessage("disconnect.timeout"));
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+ }
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+ } else {
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+ if (elapsedTime >= 15000L) { // 15 seconds
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@@ -67,10 +66,11 @@ index 869a2b402..284db9b9e 100644
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+ this.setLastPing(currentTime);
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+ this.setKeepAliveID(currentTime);
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+ this.sendPacket(new PacketPlayOutKeepAlive(this.getKeepAliveID()));
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+
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}
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}
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+ // Paper end
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this.minecraftServer.methodProfiler.b();
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this.minecraftServer.methodProfiler.e();
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// CraftBukkit start
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--
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