NOT FINISHED! 1.13-pre7 - even more patches!

Patches, patches everywhere!
This commit is contained in:
Shane Freeder
2018-07-18 01:08:13 +01:00
parent c8d8659ad3
commit 3cb169aa7c
50 changed files with 273 additions and 1171 deletions

View File

@@ -17,7 +17,7 @@ from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 869a2b402..284db9b9e 100644
index 20bac8bc3..4f9b4afdf 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
@@ -30,9 +30,9 @@ index 869a2b402..284db9b9e 100644
private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
// CraftBukkit start - multithreaded fields
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
private int E;
private int receivedMovePackets;
private int processedMovePackets;
private AutoRecipe H = new AutoRecipe();
+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
@@ -41,25 +41,24 @@ index 869a2b402..284db9b9e 100644
}
this.minecraftServer.methodProfiler.a("keepAlive");
- long i = this.d();
- long i = SystemUtils.b();
-
- if (i - this.f >= 25000L) { // CraftBukkit
- if (this.g) {
- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
+ long currentTime = SystemUtils.b();
+ long elapsedTime = currentTime - this.getLastPing();
+
+ if (this.isPendingPing()) {
+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
- } else {
- this.g = true;
- this.f = i;
- this.h = i;
- this.sendPacket(new PacketPlayOutKeepAlive(this.h));
+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
+ long currentTime = this.getCurrentMillis();
+ long elapsedTime = currentTime - this.getLastPing();
+ if (this.isPendingPing()) {
+ // We're pending a ping from the client
+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
+ this.disconnect(new ChatMessage("disconnect.timeout"));
+ }
+ } else {
+ if (elapsedTime >= 15000L) { // 15 seconds
@@ -67,10 +66,11 @@ index 869a2b402..284db9b9e 100644
+ this.setLastPing(currentTime);
+ this.setKeepAliveID(currentTime);
+ this.sendPacket(new PacketPlayOutKeepAlive(this.getKeepAliveID()));
+
}
}
+ // Paper end
this.minecraftServer.methodProfiler.b();
this.minecraftServer.methodProfiler.e();
// CraftBukkit start
--