PlayerDeathEvent#getDeathMessage should provide translation for legacy reasons #5227
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@@ -291,7 +291,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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IChatBaseComponent defaultMessage = this.getCombatTracker().getDeathMessage();
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org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), keepInventory); // Paper - Adventure
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org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), defaultMessage.getString(), keepInventory); // Paper - Adventure
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+ // Paper start - cancellable death event
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+ if (event.isCancelled()) {
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+ // make compatible with plugins that might have already set the health in an event listener
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@@ -368,7 +368,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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@@ -0,0 +0,0 @@ public class CraftEventFactory {
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CraftPlayer entity = victim.getBukkitEntity();
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PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
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PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
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event.setKeepInventory(keepInventory);
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+ populateFields(victim, event); // Paper - make cancellable
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org.bukkit.World world = entity.getWorld();
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