Optimize Hoppers

- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
This commit is contained in:
Aikar
2018-01-18 01:00:51 -05:00
parent 9105e06867
commit 3d9d0a7227
91 changed files with 480 additions and 312 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Don't let fishinghooks use portals
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 9ab89287..42da707a 100644
index 9ab892876..42da707ae 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener {
@@ -18,7 +18,7 @@ index 9ab89287..42da707a 100644
public int dimension;
protected BlockPosition an;
diff --git a/src/main/java/net/minecraft/server/EntityFishingHook.java b/src/main/java/net/minecraft/server/EntityFishingHook.java
index 339d1f1b..7f011aef 100644
index 339d1f1b1..7f011aef8 100644
--- a/src/main/java/net/minecraft/server/EntityFishingHook.java
+++ b/src/main/java/net/minecraft/server/EntityFishingHook.java
@@ -0,0 +0,0 @@ public class EntityFishingHook extends Entity {