Optimize Hoppers

- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
This commit is contained in:
Aikar
2018-01-18 01:00:51 -05:00
parent 9105e06867
commit 3d9d0a7227
91 changed files with 480 additions and 312 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Remove FishingHook reference on Craft Entity removal
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
index d555597d..f5419dea 100644
index d555597dc..f5419dea4 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
@@ -0,0 +0,0 @@ public class CraftFish extends AbstractProjectile implements Fish {