Add villager reputation API
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package com.destroystokyo.paper.entity.villager;
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import com.google.common.base.Preconditions;
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import java.util.EnumMap;
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import java.util.Map;
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import org.jspecify.annotations.NullMarked;
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/**
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* A reputation score for a player on a villager.
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*/
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@NullMarked
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public final class Reputation {
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private final Map<ReputationType, Integer> reputation;
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public Reputation() {
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this(new EnumMap<>(ReputationType.class));
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}
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public Reputation(final Map<ReputationType, Integer> reputation) {
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Preconditions.checkNotNull(reputation, "reputation cannot be null");
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this.reputation = reputation;
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}
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/**
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* Gets the reputation value for a specific {@link ReputationType}.
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*
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* @param type The {@link ReputationType type} of reputation to get.
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* @return The value of the {@link ReputationType type}.
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*/
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public int getReputation(final ReputationType type) {
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Preconditions.checkNotNull(type, "the reputation type cannot be null");
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return this.reputation.getOrDefault(type, 0);
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}
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/**
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* Sets the reputation value for a specific {@link ReputationType}.
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*
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* @param type The {@link ReputationType type} of reputation to set.
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* @param value The value of the {@link ReputationType type}.
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*/
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public void setReputation(final ReputationType type, final int value) {
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Preconditions.checkNotNull(type, "the reputation type cannot be null");
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this.reputation.put(type, value);
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}
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/**
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* Gets if a reputation value is currently set for a specific {@link ReputationType}.
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*
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* @param type The {@link ReputationType type} to check
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* @return If there is a value for this {@link ReputationType type} set.
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*/
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public boolean hasReputationSet(final ReputationType type) {
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return this.reputation.containsKey(type);
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}
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}
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@@ -0,0 +1,36 @@
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package com.destroystokyo.paper.entity.villager;
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/**
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* A type of reputation gained with a {@link org.bukkit.entity.Villager Villager}.
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* <p>
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* All types but {@link #MAJOR_POSITIVE} are shared to other villagers.
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*/
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public enum ReputationType {
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/**
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* A gossip with a majorly negative effect. This is only gained through killing a nearby
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* villager.
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*/
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MAJOR_NEGATIVE,
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/**
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* A gossip with a minor negative effect. This is only gained through damaging a villager.
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*/
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MINOR_NEGATIVE,
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/**
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* A gossip with a minor positive effect. This is only gained through curing a zombie
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* villager.
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*/
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MINOR_POSITIVE,
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/**
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* A gossip with a major positive effect. This is only gained through curing a zombie
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* villager.
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*/
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MAJOR_POSITIVE,
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/**
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* A gossip with a minor positive effect. This is only gained through trading with a villager.
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*/
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TRADING,
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}
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