More patches for 1.14

This commit is contained in:
William Blake Galbreath
2019-05-05 03:33:44 -05:00
parent f542bdef09
commit 3f43b7abe8
40 changed files with 537 additions and 546 deletions

View File

@@ -6,28 +6,28 @@ Subject: [PATCH] Prevent mob spawning from loading/generating chunks
also prevents if out of world border bounds
diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
index d125fae03b..297c53d15c 100644
index e5695c760..696293132 100644
--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
@@ -0,0 +0,0 @@ public final class SpawnerCreature {
int i2 = blockposition1.getX();
int j2 = blockposition1.getY();
int k2 = blockposition1.getZ();
- IBlockData iblockdata = worldserver.getType(blockposition1);
+ IBlockData iblockdata = worldserver.getTypeIfLoadedAndInBounds(blockposition1); // Paper - don't load chunks for mob spawn
int l = blockposition1.getZ();
- if (!iblockdata.isOccluding()) {
+ if (iblockdata != null && !iblockdata.isOccluding()) { // Paper - don't load chunks for mob spawn
int l2 = 0;
int i3 = 0;
if (k >= 1) {
- IBlockData iblockdata = chunk.getType(blockposition1);
+ IBlockData iblockdata = world.getTypeIfLoadedAndInBounds(blockposition1); // Paper - don't load chunks for mob spawn
- if (!iblockdata.isOccluding(chunk, blockposition1)) {
+ if (iblockdata != null && !iblockdata.isOccluding(chunk, blockposition1)) { // Paper - don't load chunks for mob spawn
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
int i1 = 0;
@@ -0,0 +0,0 @@ public final class SpawnerCreature {
float f1 = (float) l3 + 0.5F;
EntityHuman entityhuman1 = worldserver.a((double) f, (double) f1, -1.0D);
float f1 = (float) k1 + 0.5F;
EntityHuman entityhuman = world.a((double) f, (double) f1, -1.0D);
- if (entityhuman1 != null) {
+ if (entityhuman1 != null && worldserver.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
double d0 = entityhuman1.d((double) f, (double) k3, (double) f1);
- if (entityhuman != null && entityhuman.e((double) f, (double) k, (double) f1) > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D)) {
+ if (entityhuman != null && entityhuman.e((double) f, (double) k, (double) f1) > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D) && world.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(blockposition_mutableblockposition);
if (d0 > 576.0D && blockposition.distanceSquared((double) f, (double) k3, (double) f1) >= 576.0D) {
if (Objects.equals(chunkcoordintpair, chunk.getPos())) {
--