Fix body equipmentslot and effect enum

This commit is contained in:
Nassim Jahnke
2024-06-14 18:53:32 +02:00
parent 1aee096320
commit 3f581a6024
5 changed files with 32 additions and 5 deletions

View File

@@ -47,14 +47,29 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
*/
@NotNull
public ItemStack getItem(@NotNull EquipmentSlot slot);
diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlot.java b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/inventory/EquipmentSlot.java
+++ b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
@@ -0,0 +0,0 @@ public enum EquipmentSlot {
/**
* Only for certain entities such as horses and wolves.
*/
- BODY(() -> EquipmentSlotGroup.ARMOR);
+ BODY(() -> EquipmentSlotGroup.BODY); // Paper - add missing slot type
private final Supplier<EquipmentSlotGroup> group; // Supplier because of class loading order, since EquipmentSlot and EquipmentSlotGroup reference each other on class init
diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
+++ b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
@@ -0,0 +0,0 @@ public final class EquipmentSlotGroup implements Predicate<EquipmentSlot> {
public static final EquipmentSlotGroup LEGS = get("legs", EquipmentSlot.LEGS);
public static final EquipmentSlotGroup CHEST = get("chest", EquipmentSlot.CHEST);
public static final EquipmentSlotGroup HEAD = get("head", EquipmentSlot.HEAD);
public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD, EquipmentSlot.CHEST);
- public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD, EquipmentSlot.CHEST);
+ public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD || test == EquipmentSlot.BODY, EquipmentSlot.CHEST); // Paper - add missing slot type
+ public static final EquipmentSlotGroup BODY = get("body", EquipmentSlot.BODY); // Paper - add missing slot group
//
private final String key;