Checkpoint

This commit is contained in:
Shane Freeder
2024-10-24 19:40:24 +01:00
parent ff6f80cbff
commit 3f75dfff7d
9 changed files with 76 additions and 82 deletions

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@@ -0,0 +1,261 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kickash32 <kickash32@gmail.com>
Date: Mon, 19 Aug 2019 01:27:58 +0500
Subject: [PATCH] Optional per player mob spawns
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
// Paper start
+ // Paper start - Optional per player mob spawns
+ public void updatePlayerMobTypeMap(final Entity entity) {
+ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
+ return;
+ }
+ final int index = entity.getType().getCategory().ordinal();
+
+ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> inRange =
+ this.level.moonrise$getNearbyPlayers().getPlayers(entity.chunkPosition(), ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
+ if (inRange == null) {
+ return;
+ }
+ final ServerPlayer[] backingSet = inRange.getRawDataUnchecked();
+ for (int i = 0, len = inRange.size(); i < len; i++) {
+ ++(backingSet[i].mobCounts[index]);
+ }
+ }
public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
- return -1;
+ return player.mobCounts[mobCategory.ordinal()];
+ // Paper end - Optional per player mob spawns
}
// Paper end
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
gameprofilerfiller.popPush("naturalSpawnCount");
this.level.timings.countNaturalMobs.startTiming(); // Paper - timings
int k = this.distanceManager.getNaturalSpawnChunkCount();
- NaturalSpawner.SpawnState spawnercreature_d = NaturalSpawner.createState(k, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap));
+ // Paper start - Optional per player mob spawns
+ int naturalSpawnChunkCount = k;
+ NaturalSpawner.SpawnState spawnercreature_d; // moved down
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
+ // re-set mob counts
+ for (ServerPlayer player : this.level.players) {
+ Arrays.fill(player.mobCounts, 0);
+ }
+ spawnercreature_d = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, null, true);
+ } else {
+ spawnercreature_d = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, !this.level.paperConfig().entities.spawning.perPlayerMobSpawns ? new LocalMobCapCalculator(this.chunkMap) : null, false);
+ }
+ // Paper end - Optional per player mob spawns
this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings
this.lastSpawnState = spawnercreature_d;
gameprofilerfiller.popPush("spawnAndTick");
boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
- Util.shuffle(list, this.level.random);
+ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) Util.shuffle(list, this.level.random); // Paper - per player mob spawns - do not need this when per-player is enabled
// Paper start - PlayerNaturallySpawnCreaturesEvent
int chunkRange = level.spigotConfig.mobSpawnRange;
chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
public boolean queueHealthUpdatePacket;
public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
// Paper end - cancellable death event
+ // Paper start - Optional per player mob spawns
+ public static final int MOBCATEGORY_TOTAL_ENUMS = net.minecraft.world.entity.MobCategory.values().length;
+ public final int[] mobCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper
+ // Paper end - Optional per player mob spawns
// CraftBukkit start
public CraftPlayer.TransferCookieConnection transferCookieConnection;
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
private NaturalSpawner() {}
public static NaturalSpawner.SpawnState createState(int spawningChunkCount, Iterable<Entity> entities, NaturalSpawner.ChunkGetter chunkSource, LocalMobCapCalculator densityCapper) {
+ // Paper start - Optional per player mob spawns
+ return createState(spawningChunkCount, entities, chunkSource, densityCapper, false);
+ }
+
+ public static NaturalSpawner.SpawnState createState(int spawningChunkCount, Iterable<Entity> entities, NaturalSpawner.ChunkGetter chunkSource, LocalMobCapCalculator densityCapper, boolean countMobs) {
+ // Paper end - Optional per player mob spawns
PotentialCalculator spawnercreatureprobabilities = new PotentialCalculator();
Object2IntOpenHashMap<MobCategory> object2intopenhashmap = new Object2IntOpenHashMap();
Iterator iterator = entities.iterator();
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
spawnercreatureprobabilities.addCharge(entity.blockPosition(), biomesettingsmobs_b.charge());
}
- if (entity instanceof Mob) {
+ if (densityCapper != null && entity instanceof Mob) { // Paper - Optional per player mob spawns
densityCapper.addMob(chunk.getPos(), enumcreaturetype);
}
object2intopenhashmap.addTo(enumcreaturetype, 1);
+ // Paper start - Optional per player mob spawns
+ if (countMobs) {
+ chunk.level.getChunkSource().chunkMap.updatePlayerMobTypeMap(entity);
+ }
+ // Paper end - Optional per player mob spawns
});
}
}
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
continue;
}
- if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && info.canSpawnForCategory(enumcreaturetype, chunk.getPos(), limit)) {
+ // Paper start - Optional per player mob spawns; only allow spawns upto the limit per chunk and update count afterwards
+ int currEntityCount = info.mobCategoryCounts.getInt(enumcreaturetype);
+ int k1 = limit * info.getSpawnableChunkCount() / NaturalSpawner.MAGIC_NUMBER;
+ int difference = k1 - currEntityCount;
+
+ if (world.paperConfig().entities.spawning.perPlayerMobSpawns) {
+ int minDiff = Integer.MAX_VALUE;
+ final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerPlayer> inRange =
+ world.moonrise$getNearbyPlayers().getPlayers(chunk.getPos(), ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
+ if (inRange != null) {
+ final net.minecraft.server.level.ServerPlayer[] backingSet = inRange.getRawDataUnchecked();
+ for (int k = 0, len = inRange.size(); k < len; k++) {
+ minDiff = Math.min(limit - world.getChunkSource().chunkMap.getMobCountNear(backingSet[k], enumcreaturetype), minDiff);
+ }
+ }
+ difference = (minDiff == Integer.MAX_VALUE) ? 0 : minDiff;
+ }
+ if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && difference > 0) {
+ // Paper end - Optional per player mob spawns
// CraftBukkit end
Objects.requireNonNull(info);
NaturalSpawner.SpawnPredicate spawnercreature_c = info::canSpawn;
Objects.requireNonNull(info);
- NaturalSpawner.spawnCategoryForChunk(enumcreaturetype, world, chunk, spawnercreature_c, info::afterSpawn);
+ // Paper start - Optional per player mob spawns
+ int spawnCount = NaturalSpawner.spawnCategoryForChunk(enumcreaturetype, world, chunk, spawnercreature_c, info::afterSpawn,
+ difference, world.paperConfig().entities.spawning.perPlayerMobSpawns ? world.getChunkSource().chunkMap::updatePlayerMobTypeMap : null);
+ info.mobCategoryCounts.mergeInt(enumcreaturetype, spawnCount, Integer::sum);
+ // Paper end - Optional per player mob spawns
}
}
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
// Paper end - Add mobcaps commands
public static void spawnCategoryForChunk(MobCategory group, ServerLevel world, LevelChunk chunk, NaturalSpawner.SpawnPredicate checker, NaturalSpawner.AfterSpawnCallback runner) {
+ // Paper start - Optional per player mob spawns
+ spawnCategoryForChunk(group, world, chunk, checker, runner, Integer.MAX_VALUE, null);
+ }
+ public static int spawnCategoryForChunk(MobCategory group, ServerLevel world, LevelChunk chunk, NaturalSpawner.SpawnPredicate checker, NaturalSpawner.AfterSpawnCallback runner, int maxSpawns, Consumer<Entity> trackEntity) {
+ // Paper end - Optional per player mob spawns
BlockPos blockposition = NaturalSpawner.getRandomPosWithin(world, chunk);
if (blockposition.getY() >= world.getMinBuildHeight() + 1) {
- NaturalSpawner.spawnCategoryForPosition(group, world, chunk, blockposition, checker, runner);
+ return NaturalSpawner.spawnCategoryForPosition(group, world, chunk, blockposition, checker, runner, maxSpawns, trackEntity); // Paper - Optional per player mob spawns
}
+ return 0; // Paper - Optional per player mob spawns
}
@VisibleForDebug
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
});
}
+ // Paper start - Optional per player mob spawns
public static void spawnCategoryForPosition(MobCategory group, ServerLevel world, ChunkAccess chunk, BlockPos pos, NaturalSpawner.SpawnPredicate checker, NaturalSpawner.AfterSpawnCallback runner) {
+ spawnCategoryForPosition(group, world,chunk, pos, checker, runner, Integer.MAX_VALUE, null);
+ }
+ public static int spawnCategoryForPosition(MobCategory group, ServerLevel world, ChunkAccess chunk, BlockPos pos, NaturalSpawner.SpawnPredicate checker, NaturalSpawner.AfterSpawnCallback runner, int maxSpawns, Consumer<Entity> trackEntity) {
+ // Paper end - Optional per player mob spawns
StructureManager structuremanager = world.structureManager();
ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator();
int i = pos.getY();
BlockState iblockdata = world.getBlockStateIfLoadedAndInBounds(pos); // Paper - don't load chunks for mob spawn
+ int j = 0; // Paper - Optional per player mob spawns; moved up
if (iblockdata != null && !iblockdata.isRedstoneConductor(chunk, pos)) { // Paper - don't load chunks for mob spawn
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
- int j = 0;
+ //int j = 0; // Paper - Optional per player mob spawns; moved up
int k = 0;
while (k < 3) {
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
// Paper start - PreCreatureSpawnEvent
PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
if (doSpawning == PreSpawnStatus.ABORT) {
- return;
+ return j; // Paper - Optional per player mob spawns
}
if (doSpawning == PreSpawnStatus.SUCCESS && checker.test(biomesettingsmobs_c.type, blockposition_mutableblockposition, chunk)) {
// Paper end - PreCreatureSpawnEvent
Mob entityinsentient = NaturalSpawner.getMobForSpawn(world, biomesettingsmobs_c.type);
if (entityinsentient == null) {
- return;
+ return j; // Paper - Optional per player mob spawns
}
entityinsentient.moveTo(d0, (double) i, d1, world.random.nextFloat() * 360.0F, 0.0F);
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
++j;
++k1;
runner.run(entityinsentient, chunk);
+ // Paper start - Optional per player mob spawns
+ if (trackEntity != null) {
+ trackEntity.accept(entityinsentient);
+ }
+ // Paper end - Optional per player mob spawns
}
// CraftBukkit end
- if (j >= entityinsentient.getMaxSpawnClusterSize()) {
- return;
+ if (j >= entityinsentient.getMaxSpawnClusterSize() || j >= maxSpawns) { // Paper - Optional per player mob spawns
+ return j; // Paper - Optional per player mob spawns
}
if (entityinsentient.isMaxGroupSizeReached(k1)) {
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
}
}
+ return j; // Paper - Optional per player mob spawns
}
private static boolean isRightDistanceToPlayerAndSpawnPoint(ServerLevel world, ChunkAccess chunk, BlockPos.MutableBlockPos pos, double squaredDistance) {
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
MobCategory enumcreaturetype = entitytypes.getCategory();
this.mobCategoryCounts.addTo(enumcreaturetype, 1);
- this.localMobCapCalculator.addMob(new ChunkPos(blockposition), enumcreaturetype);
+ if (this.localMobCapCalculator != null) this.localMobCapCalculator.addMob(new ChunkPos(blockposition), enumcreaturetype); // Paper - Optional per player mob spawns
}
public int getSpawnableChunkCount() {
@@ -0,0 +0,0 @@ public final class NaturalSpawner {
int i = limit * this.spawnableChunkCount / NaturalSpawner.MAGIC_NUMBER;
// CraftBukkit end
+ if (this.localMobCapCalculator == null) return this.mobCategoryCounts.getInt(enumcreaturetype) < i; // Paper - Optional per player mob spawns
return this.mobCategoryCounts.getInt(enumcreaturetype) >= i ? false : this.localMobCapCalculator.canSpawn(enumcreaturetype, chunkcoordintpair);
}
}

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@@ -0,0 +1,158 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Sat, 31 Oct 2020 18:43:02 -0500
Subject: [PATCH] Strip raytracing for EntityLiving#hasLineOfSight
The BlockGetter#clip method is very wasteful in both allocations,
and in logic. While EntityLiving#hasLineOfSight provides static
parameters for collisions with blocks and fluids, the method still does
a lot of dynamic checks for both of these, which result in extra work.
As well, since the fluid collision option is set to NONE, the entire
fluid collision system is completely unneeded, yet used anyways.
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
Vec3 vec3d1 = new Vec3(entity.getX(), entity.getEyeY(), entity.getZ());
// Paper - diff on change - used in CraftLivingEntity#hasLineOfSight(Location) and CraftWorld#lineOfSightExists
- return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this)).getType() == HitResult.Type.MISS; // Paper - Perf: Use distance squared
+ return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper - Perf: Use distance squared & strip raytracing
}
}
diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
@@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor {
});
}
+ // Paper start - Broken down variant of the method below, used by Level#clipDirect
+ @Nullable
+ default BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, BlockPos pos, BlockState state, net.minecraft.world.phys.shapes.CollisionContext collisionContext) {
+ if (state.isAir()) {
+ return null;
+ }
+
+ final VoxelShape voxelshape = ClipContext.Block.COLLIDER.get(state, this, pos, collisionContext);
+ final BlockHitResult hitResult = this.clipWithInteractionOverride(start, end, pos, voxelshape, state);
+ return hitResult == null ? null : hitResult.getType();
+ }
+ // Paper end
// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
// Paper start - Add predicate for blocks when raytracing
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -0,0 +0,0 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
return null;
}
- // Paper start
+ // Paper start - Broken down method of raytracing for EntityLiving#hasLineOfSight, replaces BlockGetter#clip(CollisionContext)
public net.minecraft.world.phys.BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, net.minecraft.world.phys.shapes.CollisionContext context) {
- // To be patched over
- return this.clip(new ClipContext(start, end, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, context)).getType();
+ // most of this code comes from BlockGetter#clip(CollisionContext, BiFunction, Function), but removes the needless functions
+ if (start.equals(end)) {
+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
+ }
+
+ final double endX = Mth.lerp(-1.0E-7D, end.x, start.x);
+ final double endY = Mth.lerp(-1.0E-7D, end.y, start.y);
+ final double endZ = Mth.lerp(-1.0E-7D, end.z, start.z);
+
+ final double startX = Mth.lerp(-1.0E-7D, start.x, end.x);
+ final double startY = Mth.lerp(-1.0E-7D, start.y, end.y);
+ final double startZ = Mth.lerp(-1.0E-7D, start.z, end.z);
+
+ int currentX = Mth.floor(startX);
+ int currentY = Mth.floor(startY);
+ int currentZ = Mth.floor(startZ);
+
+ final BlockPos.MutableBlockPos currentBlock = new BlockPos.MutableBlockPos(currentX, currentY, currentZ);
+
+ LevelChunk chunk = this.getChunkIfLoaded(currentBlock);
+ if (chunk == null) {
+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
+ }
+
+ final net.minecraft.world.phys.BlockHitResult.Type initialCheck = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
+ if (initialCheck != null) {
+ return initialCheck;
+ }
+
+ final double diffX = endX - startX;
+ final double diffY = endY - startY;
+ final double diffZ = endZ - startZ;
+
+ final int xDirection = Mth.sign(diffX);
+ final int yDirection = Mth.sign(diffY);
+ final int zDirection = Mth.sign(diffZ);
+
+ final double normalizedX = xDirection == 0 ? Double.MAX_VALUE : (double) xDirection / diffX;
+ final double normalizedY = yDirection == 0 ? Double.MAX_VALUE : (double) yDirection / diffY;
+ final double normalizedZ = zDirection == 0 ? Double.MAX_VALUE : (double) zDirection / diffZ;
+
+ double normalizedXDirection = normalizedX * (xDirection > 0 ? 1.0D - Mth.frac(startX) : Mth.frac(startX));
+ double normalizedYDirection = normalizedY * (yDirection > 0 ? 1.0D - Mth.frac(startY) : Mth.frac(startY));
+ double normalizedZDirection = normalizedZ * (zDirection > 0 ? 1.0D - Mth.frac(startZ) : Mth.frac(startZ));
+
+ net.minecraft.world.phys.BlockHitResult.Type result;
+
+ do {
+ if (normalizedXDirection > 1.0D && normalizedYDirection > 1.0D && normalizedZDirection > 1.0D) {
+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
+ }
+
+ if (normalizedXDirection < normalizedYDirection) {
+ if (normalizedXDirection < normalizedZDirection) {
+ currentX += xDirection;
+ normalizedXDirection += normalizedX;
+ } else {
+ currentZ += zDirection;
+ normalizedZDirection += normalizedZ;
+ }
+ } else if (normalizedYDirection < normalizedZDirection) {
+ currentY += yDirection;
+ normalizedYDirection += normalizedY;
+ } else {
+ currentZ += zDirection;
+ normalizedZDirection += normalizedZ;
+ }
+
+ currentBlock.set(currentX, currentY, currentZ);
+ if (chunk.getPos().x != currentBlock.getX() >> 4 || chunk.getPos().z != currentBlock.getZ() >> 4) {
+ chunk = this.getChunkIfLoaded(currentBlock);
+ if (chunk == null) {
+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
+ }
+ }
+ result = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
+ } while (result == null);
+
+ return result;
}
// Paper end