Pull a series of CraftBukkit patches - see below for summary and credits:
Bukkit/CraftBukkit#1145 : @Zarius : Don't fire piston extend event twice Bukkit/CraftBukkit#1174 : @millerkil : Prevent plugins causing ghost players Bukkit/CraftBukkit#1177 : @jb-aero : Properly set ambient flag for potion effects By: md_5 <md_5@live.com.au>
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@@ -0,0 +1,24 @@
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From 43802c41faf4edae4752b4ab06cb36ab19ef2e35 Mon Sep 17 00:00:00 2001
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From: Alex Ciuba <alexciuba@gmail.com>
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Date: Tue, 11 Jun 2013 15:23:03 -0400
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Subject: [PATCH] Prevent Ghost Players Caused by Plugins
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Check if the player is still connected after firing event. Fixes BUKKIT-4327
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index cbe823f..f33fdc1 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -420,6 +420,9 @@ public abstract class PlayerList {
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Player respawnPlayer = this.cserver.getPlayer(entityplayer1);
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PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
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this.cserver.getPluginManager().callEvent(respawnEvent);
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+ if (entityplayer.playerConnection.disconnected) {
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+ return entityplayer;
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+ }
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location = respawnEvent.getRespawnLocation();
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entityplayer.reset();
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--
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1.8.1.2
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