#1250: Standardize and centralize Bukkit / Minecraft registry conversion
By: DerFrZocker <derrieple@gmail.com>
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@@ -44,6 +44,7 @@ import org.bukkit.block.Biome;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.craftbukkit.block.CraftBiome;
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import org.bukkit.craftbukkit.block.CraftBlock;
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import org.bukkit.craftbukkit.block.data.CraftBlockData;
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import org.bukkit.entity.Entity;
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@@ -279,7 +280,7 @@ public class CraftChunk implements Chunk {
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Preconditions.checkArgument(biome != null, "Biome cannot be null");
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IChunkAccess chunk = getHandle(ChunkStatus.BIOMES);
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Predicate<Holder<BiomeBase>> nms = Predicates.equalTo(CraftBlock.biomeToBiomeBase(chunk.biomeRegistry, biome));
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Predicate<Holder<BiomeBase>> nms = Predicates.equalTo(CraftBiome.bukkitToMinecraftHolder(biome));
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for (ChunkSection section : chunk.getSections()) {
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if (section != null && section.getBiomes().maybeHas(nms)) {
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return true;
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