Cancel pending chunk loads when they are no longer needed
This will improve queue times by canceling chunks when a player leaves the radius of an async loading/generating chunk. This matches behavior we had pre 1.13 for loading too.
This commit is contained in:
@@ -41,7 +41,7 @@ index 8da88e1c3a..64cec6d692 100644
|
||||
}
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
|
||||
index 04ad94e171..748d5f28e5 100644
|
||||
index 6d18cdeaf7..9584238859 100644
|
||||
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
|
||||
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
|
||||
@@ -0,0 +0,0 @@ public class PlayerChunk {
|
||||
|
||||
Reference in New Issue
Block a user