Move flat bedrock generator to file patches

This commit is contained in:
Nassim Jahnke
2024-12-19 12:26:28 +01:00
parent 5f9265cc31
commit 4353c33213
12 changed files with 238 additions and 293 deletions

View File

@@ -0,0 +1,12 @@
--- a/data/minecraft/worldgen/noise_settings/amplified.json
+++ b/data/minecraft/worldgen/noise_settings/amplified.json
@@ -389,7 +_,8 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},

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@@ -0,0 +1,22 @@
--- a/data/minecraft/worldgen/noise_settings/caves.json
+++ b/data/minecraft/worldgen/noise_settings/caves.json
@@ -110,7 +_,8 @@
"if_true": {
"type": "minecraft:not",
"invert": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": true,
"false_at_and_above": {
"below_top": 0
},
@@ -130,7 +_,8 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},

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@@ -0,0 +1,12 @@
--- a/data/minecraft/worldgen/noise_settings/large_biomes.json
+++ b/data/minecraft/worldgen/noise_settings/large_biomes.json
@@ -389,7 +_,8 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},

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@@ -0,0 +1,22 @@
--- a/data/minecraft/worldgen/noise_settings/nether.json
+++ b/data/minecraft/worldgen/noise_settings/nether.json
@@ -108,7 +_,8 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},
@@ -129,7 +_,8 @@
"if_true": {
"type": "minecraft:not",
"invert": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": true,
"false_at_and_above": {
"below_top": 0
},

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@@ -0,0 +1,12 @@
--- a/data/minecraft/worldgen/noise_settings/overworld.json
+++ b/data/minecraft/worldgen/noise_settings/overworld.json
@@ -389,7 +_,8 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},

View File

@@ -8,13 +8,14 @@
if (BuiltInRegistries.REGISTRY.keySet().isEmpty()) {
throw new IllegalStateException("Unable to load registries");
} else {
@@ -54,11 +_,77 @@
@@ -54,11 +_,78 @@
EntitySelectorOptions.bootStrap();
DispenseItemBehavior.bootStrap();
CauldronInteraction.bootStrap();
- BuiltInRegistries.bootStrap();
+ // Paper start
+ BuiltInRegistries.bootStrap(() -> {
+ io.papermc.paper.world.worldgen.OptionallyFlatBedrockConditionSource.bootstrap(); // Paper - Flat bedrock generator settings
+ });
+ // Paper end
CreativeModeTabs.validate();

View File

@@ -5,3 +5,21 @@
package net.minecraft.world.level.levelgen;
import com.google.common.annotations.VisibleForTesting;
@@ -218,7 +_,7 @@
@Override
public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState random, ChunkAccess chunk) {
if (!SharedConstants.debugVoidTerrain(chunk.getPos())) {
- WorldGenerationContext worldGenerationContext = new WorldGenerationContext(this, level);
+ WorldGenerationContext worldGenerationContext = new WorldGenerationContext(this, level, level.getMinecraftWorld()); // Paper - Flat bedrock generator settings
this.buildSurface(
chunk,
worldGenerationContext,
@@ -260,7 +_,7 @@
NoiseChunk noiseChunk = chunk.getOrCreateNoiseChunk(chunkAccess -> this.createNoiseChunk(chunkAccess, structureManager, Blender.of(level), random));
Aquifer aquifer = noiseChunk.aquifer();
CarvingContext carvingContext = new CarvingContext(
- this, level.registryAccess(), chunk.getHeightAccessorForGeneration(), noiseChunk, random, this.settings.value().surfaceRule()
+ this, level.registryAccess(), chunk.getHeightAccessorForGeneration(), noiseChunk, random, this.settings.value().surfaceRule(), level.getMinecraftWorld() // Paper - Flat bedrock generator settings
);
CarvingMask carvingMask = ((ProtoChunk)chunk).getOrCreateCarvingMask();

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@@ -0,0 +1,32 @@
--- a/net/minecraft/world/level/levelgen/WorldGenerationContext.java
+++ b/net/minecraft/world/level/levelgen/WorldGenerationContext.java
@@ -6,8 +_,15 @@
public class WorldGenerationContext {
private final int minY;
private final int height;
+ // Paper start - Flat bedrock generator settings
+ private final @javax.annotation.Nullable net.minecraft.world.level.Level serverLevel;
public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor level) {
+ this(generator, level, null);
+ }
+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor level, net.minecraft.world.level.Level serverLevel) {
+ this.serverLevel = serverLevel;
+ // Paper end - Flat bedrock generator settings
this.minY = Math.max(level.getMinY(), generator.getMinY());
this.height = Math.min(level.getHeight(), generator.getGenDepth());
}
@@ -19,4 +_,13 @@
public int getGenDepth() {
return this.height;
}
+
+ // Paper start - Flat bedrock generator settings
+ public net.minecraft.world.level.Level level() {
+ if (this.serverLevel == null) {
+ throw new NullPointerException("WorldGenerationContext was initialized without a Level, but WorldGenerationContext#level was called");
+ }
+ return this.serverLevel;
+ }
+ // Paper end - Flat bedrock generator settings
}

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@@ -0,0 +1,14 @@
--- a/net/minecraft/world/level/levelgen/carver/CarvingContext.java
+++ b/net/minecraft/world/level/levelgen/carver/CarvingContext.java
@@ -27,9 +_,9 @@
LevelHeightAccessor level,
NoiseChunk noiseChunk,
RandomState randomState,
- SurfaceRules.RuleSource surfaceRule
+ SurfaceRules.RuleSource surfaceRule, @javax.annotation.Nullable net.minecraft.world.level.Level serverLevel // Paper - Flat bedrock generator settings
) {
- super(generator, level);
+ super(generator, level, serverLevel); // Paper - Flat bedrock generator settings
this.registryAccess = registryAccess;
this.noiseChunk = noiseChunk;
this.randomState = randomState;

View File

@@ -0,0 +1,11 @@
--- a/net/minecraft/world/level/levelgen/placement/PlacementContext.java
+++ b/net/minecraft/world/level/levelgen/placement/PlacementContext.java
@@ -17,7 +_,7 @@
private final Optional<PlacedFeature> topFeature;
public PlacementContext(WorldGenLevel level, ChunkGenerator generator, Optional<PlacedFeature> topFeature) {
- super(generator, level);
+ super(generator, level, level.getLevel()); // Paper - Flat bedrock generator settings
this.level = level;
this.generator = generator;
this.topFeature = topFeature;

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@@ -0,0 +1,81 @@
package io.papermc.paper.world.worldgen;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.core.Registry;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.KeyDispatchDataCodec;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.levelgen.PositionalRandomFactory;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.VerticalAnchor;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.framework.qual.DefaultQualifier;
// Modelled off of SurfaceRules$VerticalGradientConditionSource
// Flat bedrock generator settings
@DefaultQualifier(NonNull.class)
public record OptionallyFlatBedrockConditionSource(ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
private static final ResourceKey<MapCodec<? extends SurfaceRules.ConditionSource>> CODEC_RESOURCE_KEY = ResourceKey.create(
Registries.MATERIAL_CONDITION,
ResourceLocation.fromNamespaceAndPath(ResourceLocation.PAPER_NAMESPACE, "optionally_flat_bedrock_condition_source")
);
private static final KeyDispatchDataCodec<OptionallyFlatBedrockConditionSource> CODEC = KeyDispatchDataCodec.of(RecordCodecBuilder.mapCodec((instance) -> {
return instance.group(
ResourceLocation.CODEC.fieldOf("random_name").forGetter(OptionallyFlatBedrockConditionSource::randomName),
VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(OptionallyFlatBedrockConditionSource::trueAtAndBelow),
VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(OptionallyFlatBedrockConditionSource::falseAtAndAbove),
Codec.BOOL.fieldOf("is_roof").forGetter(OptionallyFlatBedrockConditionSource::isRoof)
).apply(instance, OptionallyFlatBedrockConditionSource::new);
}));
public static void bootstrap() {
Registry.register(BuiltInRegistries.MATERIAL_CONDITION, CODEC_RESOURCE_KEY, CODEC.codec());
}
@Override
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
return CODEC;
}
@Override
public SurfaceRules.Condition apply(final SurfaceRules.Context context) {
boolean hasFlatBedrock = context.context.level().paperConfig().environment.generateFlatBedrock;
int tempTrueAtAndBelowY = this.trueAtAndBelow().resolveY(context.context);
int tempFalseAtAndAboveY = this.falseAtAndAbove().resolveY(context.context);
int flatYLevel = this.isRoof ? Math.max(tempFalseAtAndAboveY, tempTrueAtAndBelowY) - 1 : Math.min(tempFalseAtAndAboveY, tempTrueAtAndBelowY);
final int trueAtAndBelowY = hasFlatBedrock ? flatYLevel : tempTrueAtAndBelowY;
final int falseAtAndAboveY = hasFlatBedrock ? flatYLevel : tempFalseAtAndAboveY;
final PositionalRandomFactory positionalRandomFactory = context.randomState.getOrCreateRandomFactory(this.randomName());
class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
VerticalGradientCondition(SurfaceRules.Context context) {
super(context);
}
@Override
protected boolean compute() {
int blockY = this.context.blockY;
if (blockY <= trueAtAndBelowY) {
return true;
} else if (blockY >= falseAtAndAboveY) {
return false;
} else {
double d = Mth.map(blockY, trueAtAndBelowY, falseAtAndAboveY, 1.0D, 0.0D);
RandomSource randomSource = positionalRandomFactory.at(this.context.blockX, blockY, this.context.blockZ);
return (double)randomSource.nextFloat() < d;
}
}
}
return new VerticalGradientCondition(context);
}
}