Move flat bedrock generator to file patches
This commit is contained in:
@@ -0,0 +1,12 @@
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--- a/data/minecraft/worldgen/noise_settings/amplified.json
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+++ b/data/minecraft/worldgen/noise_settings/amplified.json
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@@ -389,7 +_,8 @@
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{
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"type": "minecraft:condition",
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"if_true": {
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- "type": "minecraft:vertical_gradient",
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+ "type": "paper:optionally_flat_bedrock_condition_source",
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+ "is_roof": false,
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"false_at_and_above": {
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"above_bottom": 5
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},
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@@ -0,0 +1,22 @@
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--- a/data/minecraft/worldgen/noise_settings/caves.json
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+++ b/data/minecraft/worldgen/noise_settings/caves.json
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@@ -110,7 +_,8 @@
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"if_true": {
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"type": "minecraft:not",
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"invert": {
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- "type": "minecraft:vertical_gradient",
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+ "type": "paper:optionally_flat_bedrock_condition_source",
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+ "is_roof": true,
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"false_at_and_above": {
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"below_top": 0
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},
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@@ -130,7 +_,8 @@
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{
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"type": "minecraft:condition",
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"if_true": {
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- "type": "minecraft:vertical_gradient",
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+ "type": "paper:optionally_flat_bedrock_condition_source",
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+ "is_roof": false,
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"false_at_and_above": {
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"above_bottom": 5
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},
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@@ -0,0 +1,12 @@
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--- a/data/minecraft/worldgen/noise_settings/large_biomes.json
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+++ b/data/minecraft/worldgen/noise_settings/large_biomes.json
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@@ -389,7 +_,8 @@
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{
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"type": "minecraft:condition",
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"if_true": {
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- "type": "minecraft:vertical_gradient",
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+ "type": "paper:optionally_flat_bedrock_condition_source",
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+ "is_roof": false,
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"false_at_and_above": {
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"above_bottom": 5
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},
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@@ -0,0 +1,22 @@
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--- a/data/minecraft/worldgen/noise_settings/nether.json
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+++ b/data/minecraft/worldgen/noise_settings/nether.json
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@@ -108,7 +_,8 @@
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{
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"type": "minecraft:condition",
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"if_true": {
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- "type": "minecraft:vertical_gradient",
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+ "type": "paper:optionally_flat_bedrock_condition_source",
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+ "is_roof": false,
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"false_at_and_above": {
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"above_bottom": 5
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},
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@@ -129,7 +_,8 @@
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"if_true": {
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"type": "minecraft:not",
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"invert": {
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- "type": "minecraft:vertical_gradient",
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+ "type": "paper:optionally_flat_bedrock_condition_source",
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+ "is_roof": true,
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"false_at_and_above": {
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"below_top": 0
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},
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@@ -0,0 +1,12 @@
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--- a/data/minecraft/worldgen/noise_settings/overworld.json
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+++ b/data/minecraft/worldgen/noise_settings/overworld.json
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@@ -389,7 +_,8 @@
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{
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"type": "minecraft:condition",
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"if_true": {
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- "type": "minecraft:vertical_gradient",
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+ "type": "paper:optionally_flat_bedrock_condition_source",
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+ "is_roof": false,
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"false_at_and_above": {
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"above_bottom": 5
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},
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@@ -8,13 +8,14 @@
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if (BuiltInRegistries.REGISTRY.keySet().isEmpty()) {
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throw new IllegalStateException("Unable to load registries");
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} else {
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@@ -54,11 +_,77 @@
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@@ -54,11 +_,78 @@
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EntitySelectorOptions.bootStrap();
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DispenseItemBehavior.bootStrap();
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CauldronInteraction.bootStrap();
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- BuiltInRegistries.bootStrap();
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+ // Paper start
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+ BuiltInRegistries.bootStrap(() -> {
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+ io.papermc.paper.world.worldgen.OptionallyFlatBedrockConditionSource.bootstrap(); // Paper - Flat bedrock generator settings
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+ });
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+ // Paper end
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CreativeModeTabs.validate();
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@@ -5,3 +5,21 @@
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package net.minecraft.world.level.levelgen;
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import com.google.common.annotations.VisibleForTesting;
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@@ -218,7 +_,7 @@
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@Override
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public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState random, ChunkAccess chunk) {
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if (!SharedConstants.debugVoidTerrain(chunk.getPos())) {
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- WorldGenerationContext worldGenerationContext = new WorldGenerationContext(this, level);
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+ WorldGenerationContext worldGenerationContext = new WorldGenerationContext(this, level, level.getMinecraftWorld()); // Paper - Flat bedrock generator settings
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this.buildSurface(
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chunk,
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worldGenerationContext,
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@@ -260,7 +_,7 @@
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NoiseChunk noiseChunk = chunk.getOrCreateNoiseChunk(chunkAccess -> this.createNoiseChunk(chunkAccess, structureManager, Blender.of(level), random));
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Aquifer aquifer = noiseChunk.aquifer();
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CarvingContext carvingContext = new CarvingContext(
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- this, level.registryAccess(), chunk.getHeightAccessorForGeneration(), noiseChunk, random, this.settings.value().surfaceRule()
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+ this, level.registryAccess(), chunk.getHeightAccessorForGeneration(), noiseChunk, random, this.settings.value().surfaceRule(), level.getMinecraftWorld() // Paper - Flat bedrock generator settings
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);
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CarvingMask carvingMask = ((ProtoChunk)chunk).getOrCreateCarvingMask();
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@@ -0,0 +1,32 @@
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--- a/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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+++ b/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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@@ -6,8 +_,15 @@
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public class WorldGenerationContext {
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private final int minY;
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private final int height;
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+ // Paper start - Flat bedrock generator settings
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+ private final @javax.annotation.Nullable net.minecraft.world.level.Level serverLevel;
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public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor level) {
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+ this(generator, level, null);
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+ }
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+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor level, net.minecraft.world.level.Level serverLevel) {
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+ this.serverLevel = serverLevel;
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+ // Paper end - Flat bedrock generator settings
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this.minY = Math.max(level.getMinY(), generator.getMinY());
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this.height = Math.min(level.getHeight(), generator.getGenDepth());
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}
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@@ -19,4 +_,13 @@
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public int getGenDepth() {
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return this.height;
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}
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+
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+ // Paper start - Flat bedrock generator settings
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+ public net.minecraft.world.level.Level level() {
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+ if (this.serverLevel == null) {
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+ throw new NullPointerException("WorldGenerationContext was initialized without a Level, but WorldGenerationContext#level was called");
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+ }
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+ return this.serverLevel;
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+ }
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+ // Paper end - Flat bedrock generator settings
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}
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@@ -0,0 +1,14 @@
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--- a/net/minecraft/world/level/levelgen/carver/CarvingContext.java
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+++ b/net/minecraft/world/level/levelgen/carver/CarvingContext.java
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@@ -27,9 +_,9 @@
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LevelHeightAccessor level,
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NoiseChunk noiseChunk,
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RandomState randomState,
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- SurfaceRules.RuleSource surfaceRule
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+ SurfaceRules.RuleSource surfaceRule, @javax.annotation.Nullable net.minecraft.world.level.Level serverLevel // Paper - Flat bedrock generator settings
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) {
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- super(generator, level);
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+ super(generator, level, serverLevel); // Paper - Flat bedrock generator settings
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this.registryAccess = registryAccess;
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this.noiseChunk = noiseChunk;
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this.randomState = randomState;
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@@ -0,0 +1,11 @@
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--- a/net/minecraft/world/level/levelgen/placement/PlacementContext.java
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+++ b/net/minecraft/world/level/levelgen/placement/PlacementContext.java
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@@ -17,7 +_,7 @@
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private final Optional<PlacedFeature> topFeature;
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public PlacementContext(WorldGenLevel level, ChunkGenerator generator, Optional<PlacedFeature> topFeature) {
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- super(generator, level);
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+ super(generator, level, level.getLevel()); // Paper - Flat bedrock generator settings
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this.level = level;
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this.generator = generator;
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this.topFeature = topFeature;
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@@ -0,0 +1,81 @@
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package io.papermc.paper.world.worldgen;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import net.minecraft.core.Registry;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.KeyDispatchDataCodec;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.levelgen.PositionalRandomFactory;
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import net.minecraft.world.level.levelgen.SurfaceRules;
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import net.minecraft.world.level.levelgen.VerticalAnchor;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.checkerframework.framework.qual.DefaultQualifier;
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// Modelled off of SurfaceRules$VerticalGradientConditionSource
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// Flat bedrock generator settings
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@DefaultQualifier(NonNull.class)
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public record OptionallyFlatBedrockConditionSource(ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
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private static final ResourceKey<MapCodec<? extends SurfaceRules.ConditionSource>> CODEC_RESOURCE_KEY = ResourceKey.create(
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Registries.MATERIAL_CONDITION,
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ResourceLocation.fromNamespaceAndPath(ResourceLocation.PAPER_NAMESPACE, "optionally_flat_bedrock_condition_source")
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);
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private static final KeyDispatchDataCodec<OptionallyFlatBedrockConditionSource> CODEC = KeyDispatchDataCodec.of(RecordCodecBuilder.mapCodec((instance) -> {
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return instance.group(
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ResourceLocation.CODEC.fieldOf("random_name").forGetter(OptionallyFlatBedrockConditionSource::randomName),
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VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(OptionallyFlatBedrockConditionSource::trueAtAndBelow),
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VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(OptionallyFlatBedrockConditionSource::falseAtAndAbove),
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Codec.BOOL.fieldOf("is_roof").forGetter(OptionallyFlatBedrockConditionSource::isRoof)
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).apply(instance, OptionallyFlatBedrockConditionSource::new);
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}));
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public static void bootstrap() {
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Registry.register(BuiltInRegistries.MATERIAL_CONDITION, CODEC_RESOURCE_KEY, CODEC.codec());
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}
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@Override
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public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
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return CODEC;
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}
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@Override
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public SurfaceRules.Condition apply(final SurfaceRules.Context context) {
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boolean hasFlatBedrock = context.context.level().paperConfig().environment.generateFlatBedrock;
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int tempTrueAtAndBelowY = this.trueAtAndBelow().resolveY(context.context);
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int tempFalseAtAndAboveY = this.falseAtAndAbove().resolveY(context.context);
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int flatYLevel = this.isRoof ? Math.max(tempFalseAtAndAboveY, tempTrueAtAndBelowY) - 1 : Math.min(tempFalseAtAndAboveY, tempTrueAtAndBelowY);
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final int trueAtAndBelowY = hasFlatBedrock ? flatYLevel : tempTrueAtAndBelowY;
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final int falseAtAndAboveY = hasFlatBedrock ? flatYLevel : tempFalseAtAndAboveY;
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final PositionalRandomFactory positionalRandomFactory = context.randomState.getOrCreateRandomFactory(this.randomName());
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class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
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VerticalGradientCondition(SurfaceRules.Context context) {
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super(context);
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}
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@Override
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protected boolean compute() {
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int blockY = this.context.blockY;
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if (blockY <= trueAtAndBelowY) {
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return true;
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} else if (blockY >= falseAtAndAboveY) {
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return false;
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} else {
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double d = Mth.map(blockY, trueAtAndBelowY, falseAtAndAboveY, 1.0D, 0.0D);
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RandomSource randomSource = positionalRandomFactory.at(this.context.blockX, blockY, this.context.blockZ);
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return (double)randomSource.nextFloat() < d;
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}
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}
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}
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return new VerticalGradientCondition(context);
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}
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}
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Reference in New Issue
Block a user