@@ -36,9 +36,9 @@
|
||||
public void eat(int i, float f) {
|
||||
this.foodLevel = Math.min(i + this.foodLevel, 20);
|
||||
@@ -26,8 +44,17 @@
|
||||
public void a(Item item, ItemStack itemstack) {
|
||||
if (item.isFood()) {
|
||||
FoodInfo foodinfo = item.getFoodInfo();
|
||||
public void eat(Item item, ItemStack itemstack) {
|
||||
if (item.isEdible()) {
|
||||
FoodInfo foodinfo = item.getFoodProperties();
|
||||
+ // CraftBukkit start
|
||||
+ int oldFoodLevel = foodLevel;
|
||||
|
||||
@@ -66,35 +66,35 @@
|
||||
+ this.foodLevel = event.getFoodLevel();
|
||||
+ }
|
||||
+
|
||||
+ ((EntityPlayer) entityhuman).connection.sendPacket(new PacketPlayOutUpdateHealth(((EntityPlayer) entityhuman).getBukkitEntity().getScaledHealth(), this.foodLevel, this.saturationLevel));
|
||||
+ ((EntityPlayer) entityhuman).connection.send(new PacketPlayOutUpdateHealth(((EntityPlayer) entityhuman).getBukkitEntity().getScaledHealth(), this.foodLevel, this.saturationLevel));
|
||||
+ // CraftBukkit end
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,23 +84,25 @@
|
||||
|
||||
if (flag && this.saturationLevel > 0.0F && entityhuman.fu() && this.foodLevel >= 20) {
|
||||
if (flag && this.saturationLevel > 0.0F && entityhuman.isHurt() && this.foodLevel >= 20) {
|
||||
++this.tickTimer;
|
||||
- if (this.tickTimer >= 10) {
|
||||
+ if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit
|
||||
float f = Math.min(this.saturationLevel, 6.0F);
|
||||
|
||||
- entityhuman.heal(f / 6.0F);
|
||||
- this.a(f);
|
||||
- this.addExhaustion(f);
|
||||
+ entityhuman.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
|
||||
+ // this.a(f); CraftBukkit - EntityExhaustionEvent
|
||||
+ entityhuman.applyExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
|
||||
+ // this.addExhaustion(f); CraftBukkit - EntityExhaustionEvent
|
||||
+ entityhuman.causeFoodExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
|
||||
this.tickTimer = 0;
|
||||
}
|
||||
} else if (flag && this.foodLevel >= 18 && entityhuman.fu()) {
|
||||
} else if (flag && this.foodLevel >= 18 && entityhuman.isHurt()) {
|
||||
++this.tickTimer;
|
||||
- if (this.tickTimer >= 80) {
|
||||
- entityhuman.heal(1.0F);
|
||||
- this.a(6.0F);
|
||||
- this.addExhaustion(6.0F);
|
||||
+ if (this.tickTimer >= this.unsaturatedRegenRate) { // CraftBukkit - add regen rate manipulation
|
||||
+ entityhuman.heal(1.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
|
||||
+ // this.a(6.0F); CraftBukkit - EntityExhaustionEvent
|
||||
+ entityhuman.applyExhaustion(6.0f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
|
||||
+ entityhuman.causeFoodExhaustion(6.0f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
|
||||
this.tickTimer = 0;
|
||||
}
|
||||
} else if (this.foodLevel <= 0) {
|
||||
@@ -102,5 +102,5 @@
|
||||
- if (this.tickTimer >= 80) {
|
||||
+ if (this.tickTimer >= this.starvationRate) { // CraftBukkit - add regen rate manipulation
|
||||
if (entityhuman.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || entityhuman.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL) {
|
||||
entityhuman.damageEntity(DamageSource.STARVE, 1.0F);
|
||||
entityhuman.hurt(DamageSource.STARVE, 1.0F);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user