Update to Minecraft 1.18-pre5

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot
2021-11-22 09:00:00 +11:00
parent a852b81a69
commit 43702a9e10
700 changed files with 10286 additions and 10098 deletions

View File

@@ -13,15 +13,15 @@
private static final float RAIN_FILL_CHANCE = 0.05F;
@@ -51,11 +55,11 @@
@Override
protected void a(IBlockData iblockdata, World world, BlockPosition blockposition, FluidType fluidtype) {
protected void receiveStalactiteDrip(IBlockData iblockdata, World world, BlockPosition blockposition, FluidType fluidtype) {
if (fluidtype == FluidTypes.WATER) {
- world.setTypeUpdate(blockposition, Blocks.WATER_CAULDRON.getBlockData());
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.getBlockData(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
world.triggerEffect(1047, blockposition, 0);
world.a((Entity) null, GameEvent.FLUID_PLACE, blockposition);
- world.setBlockAndUpdate(blockposition, Blocks.WATER_CAULDRON.defaultBlockState());
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.defaultBlockState(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
world.levelEvent(1047, blockposition, 0);
world.gameEvent((Entity) null, GameEvent.FLUID_PLACE, blockposition);
} else if (fluidtype == FluidTypes.LAVA) {
- world.setTypeUpdate(blockposition, Blocks.LAVA_CAULDRON.getBlockData());
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.LAVA_CAULDRON.getBlockData(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
world.triggerEffect(1046, blockposition, 0);
world.a((Entity) null, GameEvent.FLUID_PLACE, blockposition);
- world.setBlockAndUpdate(blockposition, Blocks.LAVA_CAULDRON.defaultBlockState());
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.LAVA_CAULDRON.defaultBlockState(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
world.levelEvent(1046, blockposition, 0);
world.gameEvent((Entity) null, GameEvent.FLUID_PLACE, blockposition);
}