@@ -13,15 +13,15 @@
|
||||
private static final float RAIN_FILL_CHANCE = 0.05F;
|
||||
@@ -51,11 +55,11 @@
|
||||
@Override
|
||||
protected void a(IBlockData iblockdata, World world, BlockPosition blockposition, FluidType fluidtype) {
|
||||
protected void receiveStalactiteDrip(IBlockData iblockdata, World world, BlockPosition blockposition, FluidType fluidtype) {
|
||||
if (fluidtype == FluidTypes.WATER) {
|
||||
- world.setTypeUpdate(blockposition, Blocks.WATER_CAULDRON.getBlockData());
|
||||
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.getBlockData(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
|
||||
world.triggerEffect(1047, blockposition, 0);
|
||||
world.a((Entity) null, GameEvent.FLUID_PLACE, blockposition);
|
||||
- world.setBlockAndUpdate(blockposition, Blocks.WATER_CAULDRON.defaultBlockState());
|
||||
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.defaultBlockState(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
|
||||
world.levelEvent(1047, blockposition, 0);
|
||||
world.gameEvent((Entity) null, GameEvent.FLUID_PLACE, blockposition);
|
||||
} else if (fluidtype == FluidTypes.LAVA) {
|
||||
- world.setTypeUpdate(blockposition, Blocks.LAVA_CAULDRON.getBlockData());
|
||||
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.LAVA_CAULDRON.getBlockData(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
|
||||
world.triggerEffect(1046, blockposition, 0);
|
||||
world.a((Entity) null, GameEvent.FLUID_PLACE, blockposition);
|
||||
- world.setBlockAndUpdate(blockposition, Blocks.LAVA_CAULDRON.defaultBlockState());
|
||||
+ LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.LAVA_CAULDRON.defaultBlockState(), null, CauldronLevelChangeEvent.ChangeReason.NATURAL_FILL); // CraftBukkit
|
||||
world.levelEvent(1046, blockposition, 0);
|
||||
world.gameEvent((Entity) null, GameEvent.FLUID_PLACE, blockposition);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user