Update to Minecraft 1.18-pre5

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot
2021-11-22 09:00:00 +11:00
parent a852b81a69
commit 43702a9e10
700 changed files with 10286 additions and 10098 deletions

View File

@@ -1,11 +1,11 @@
--- a/net/minecraft/world/level/block/BlockScaffolding.java
+++ b/net/minecraft/world/level/block/BlockScaffolding.java
@@ -96,7 +96,7 @@
int i = a((IBlockAccess) worldserver, blockposition);
IBlockData iblockdata1 = (IBlockData) ((IBlockData) iblockdata.set(BlockScaffolding.DISTANCE, i)).set(BlockScaffolding.BOTTOM, this.a(worldserver, blockposition, i));
int i = getDistance(worldserver, blockposition);
IBlockData iblockdata1 = (IBlockData) ((IBlockData) iblockdata.setValue(BlockScaffolding.DISTANCE, i)).setValue(BlockScaffolding.BOTTOM, this.isBottom(worldserver, blockposition, i));
- if ((Integer) iblockdata1.get(BlockScaffolding.DISTANCE) == 7) {
+ if ((Integer) iblockdata1.get(BlockScaffolding.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(worldserver, blockposition, Blocks.AIR.getBlockData()).isCancelled()) { // CraftBukkit - BlockFadeEvent
if ((Integer) iblockdata.get(BlockScaffolding.DISTANCE) == 7) {
worldserver.addEntity(new EntityFallingBlock(worldserver, (double) blockposition.getX() + 0.5D, (double) blockposition.getY(), (double) blockposition.getZ() + 0.5D, (IBlockData) iblockdata1.set(BlockScaffolding.WATERLOGGED, false)));
- if ((Integer) iblockdata1.getValue(BlockScaffolding.DISTANCE) == 7) {
+ if ((Integer) iblockdata1.getValue(BlockScaffolding.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(worldserver, blockposition, Blocks.AIR.defaultBlockState()).isCancelled()) { // CraftBukkit - BlockFadeEvent
if ((Integer) iblockdata.getValue(BlockScaffolding.DISTANCE) == 7) {
worldserver.addFreshEntity(new EntityFallingBlock(worldserver, (double) blockposition.getX() + 0.5D, (double) blockposition.getY(), (double) blockposition.getZ() + 0.5D, (IBlockData) iblockdata1.setValue(BlockScaffolding.WATERLOGGED, false)));
} else {