Fix block place logic

Fix several issues when a player interact with a block:
* the place sound isn't played for the dispensed shulker block
* desync of the jukebox blocks between bukkit handler and the vanilla interaction
* poi can desync when the BlockPhysicsEvent is cancelled
This commit is contained in:
Lulu13022002
2023-04-03 18:46:49 +02:00
parent 6c30e5b15b
commit 439ca99331
2 changed files with 25 additions and 23 deletions

View File

@@ -76,7 +76,7 @@
SoundType soundeffecttype = iblockdata1.getSoundType();
- world.playSound(entityhuman, blockposition, this.getPlaceSound(iblockdata1), SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
+ // world.playSound(entityhuman, blockposition, this.getPlaceSound(iblockdata1), SoundCategory.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
+ if (entityhuman == null) world.playSound(entityhuman, blockposition, this.getPlaceSound(iblockdata1), net.minecraft.sounds.SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F); // Paper - Fix block place logic; reintroduce this for the dispenser (i.e the shulker)
world.gameEvent((Holder) GameEvent.BLOCK_PLACE, blockposition, GameEvent.Context.of(entityhuman, iblockdata1));
itemstack.consume(1, entityhuman);
return InteractionResult.SUCCESS;