More work towards 1.14 pre5

This commit is contained in:
Shane Freeder
2019-04-24 02:00:24 +01:00
parent a84170f6a0
commit 43b4755c1b
21 changed files with 537 additions and 740 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 2b03896e23..c46b761cc5 100644
index 271406f8bb..d606e2e4fd 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
@@ -18,80 +18,71 @@ index 2b03896e23..c46b761cc5 100644
private NonNullList<ItemStack> items;
protected float a;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
return nbttagcompound;
}
- @Override
public void tick() {
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
++this.k;
+ // Paper start
++this.j;
+ }
+ private void doOpenLogic() {
float f;
-
- if (!this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) {
+
+ public void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ if (false && !this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) { // Paper - disable block
+ // Paper end
this.f = 0;
f = 5.0F;
List<EntityHuman> list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - 5.0F), (double) ((float) j - 5.0F), (double) ((float) k - 5.0F), (double) ((float) (i + 1) + 5.0F), (double) ((float) (j + 1) + 5.0F), (double) ((float) (k + 1) + 5.0F)));
+
this.viewingCount = a(this.world, this, this.j, i, j, k, this.viewingCount);
this.b = this.a;
float f = 0.1F;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
}
}
- this.e = this.a;
- f = 0.1F;
- if (this.f > 0 && this.a == 0.0F) {
+ if (this.f == 1 && this.a == 0.0F) { // check == 1 instead of > 0, first open
if (this.viewingCount > 0 && this.a == 0.0F) {
this.a(SoundEffects.BLOCK_CHEST_OPEN);
}
+ // Paper start
+ }
+ private void doCloseLogic() {
+ this.e = this.a;
+ // Paper end
- if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
+ if (this.f == 0/* && this.a > 0.0F || this.f > 0 && this.a < 1.0F*/) { // Paper disable all but player count check
+ /* // Paper disable animation stuff
- if (this.viewingCount == 0 && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F) {
+ public void doCloseLogic() {
+ if (this.viewingCount == 0 /* && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F */) { // Paper - disable all but player count check
+ /* // Paper - disable animation stuff
float f1 = this.a;
if (this.f > 0) {
if (this.viewingCount > 0) {
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
float f2 = 0.5F;
+
if (this.a < 0.5F && f1 >= 0.5F) {
- this.a(SoundEffects.BLOCK_CHEST_CLOSE);
- }
+ */
+ // add some delay
+ MCUtil.scheduleTask(10, () -> {
+ if (this.f == 0) this.a(SoundEffects.BLOCK_CHEST_CLOSE);
+ */
+ MCUtil.scheduleTask(10, () -> {
+ this.a(SoundEffects.BLOCK_CHEST_CLOSE);
+ });
+ // } // Paper end
+ //} // Paper end
if (this.a < 0.0F) {
this.a = 0.0F;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
++this.f;
++this.viewingCount;
if (this.world == null) return; // CraftBukkit
+ doOpenLogic(); // Paper
// CraftBukkit start - Call redstone event
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
--this.f;
--this.viewingCount;
// CraftBukkit start - Call redstone event
+ doCloseLogic(); // Paper
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.f));
if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.viewingCount));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index ee19595d33..f2df6f3950 100644
index 6908f50031..ed5cdf177f 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -0,0 +0,0 @@
@@ -101,57 +92,63 @@ index ee19595d33..f2df6f3950 100644
+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
public float a;
public float e;
public float b;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
super(TileEntityTypes.ENDER_CHEST);
}
- @Override
public void tick() {
if (++this.g % 20 * 4 == 0) {
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
}
this.e = this.a;
+ // Paper start
+ /*
this.b = this.a;
+ /* // Paper
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
float f = 0.1F;
double d0;
+ */
+ // Paper start
+ */
+ }
+
+ private void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ double d0;
+ // Paper end
if (this.f > 0 && this.a == 0.0F) {
double d1 = (double) i + 0.5D;
- d0 = (double) k + 0.5D;
+ double d0 = (double) k + 0.5D; // Paper
if (this.c > 0 && this.a == 0.0F) {
double d1 = (double) i + 0.5D;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
d0 = (double) k + 0.5D;
this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
-
+ // Paper start
+ }
+ private void doCloseLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ this.e = this.a;
+ double d0;
+ // Paper end
if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
if (this.c == 0 && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
float f1 = this.a;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
public void c() {
++this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
++this.c;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
+ doOpenLogic(); // Paper
}
public void d() {
--this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
--this.c;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
+ doCloseLogic(); // Paper
}