More work towards 1.14 pre5
This commit is contained in:
@@ -5,7 +5,7 @@ Subject: [PATCH] Optimize TileEntity Ticking
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 2b03896e23..c46b761cc5 100644
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index 271406f8bb..d606e2e4fd 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
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@@ -18,80 +18,71 @@ index 2b03896e23..c46b761cc5 100644
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private NonNullList<ItemStack> items;
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protected float a;
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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return nbttagcompound;
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}
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- @Override
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public void tick() {
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int i = this.position.getX();
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int j = this.position.getY();
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int k = this.position.getZ();
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++this.k;
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+ // Paper start
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++this.j;
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+ }
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+ private void doOpenLogic() {
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float f;
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-
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- if (!this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) {
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+
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+ public void doOpenLogic() {
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+ int i = this.position.getX();
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+ int j = this.position.getY();
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+ int k = this.position.getZ();
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+ if (false && !this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) { // Paper - disable block
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+ // Paper end
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this.f = 0;
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f = 5.0F;
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List<EntityHuman> list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - 5.0F), (double) ((float) j - 5.0F), (double) ((float) k - 5.0F), (double) ((float) (i + 1) + 5.0F), (double) ((float) (j + 1) + 5.0F), (double) ((float) (k + 1) + 5.0F)));
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+
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this.viewingCount = a(this.world, this, this.j, i, j, k, this.viewingCount);
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this.b = this.a;
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float f = 0.1F;
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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}
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}
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- this.e = this.a;
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- f = 0.1F;
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- if (this.f > 0 && this.a == 0.0F) {
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+ if (this.f == 1 && this.a == 0.0F) { // check == 1 instead of > 0, first open
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if (this.viewingCount > 0 && this.a == 0.0F) {
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this.a(SoundEffects.BLOCK_CHEST_OPEN);
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}
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+ // Paper start
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+ }
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+ private void doCloseLogic() {
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+ this.e = this.a;
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+ // Paper end
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- if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
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+ if (this.f == 0/* && this.a > 0.0F || this.f > 0 && this.a < 1.0F*/) { // Paper disable all but player count check
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+ /* // Paper disable animation stuff
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- if (this.viewingCount == 0 && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F) {
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+ public void doCloseLogic() {
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+ if (this.viewingCount == 0 /* && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F */) { // Paper - disable all but player count check
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+ /* // Paper - disable animation stuff
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float f1 = this.a;
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if (this.f > 0) {
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if (this.viewingCount > 0) {
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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float f2 = 0.5F;
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+
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if (this.a < 0.5F && f1 >= 0.5F) {
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- this.a(SoundEffects.BLOCK_CHEST_CLOSE);
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- }
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+ */
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+ // add some delay
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+ MCUtil.scheduleTask(10, () -> {
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+ if (this.f == 0) this.a(SoundEffects.BLOCK_CHEST_CLOSE);
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+ */
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+ MCUtil.scheduleTask(10, () -> {
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+ this.a(SoundEffects.BLOCK_CHEST_CLOSE);
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+ });
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+ // } // Paper end
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+ //} // Paper end
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if (this.a < 0.0F) {
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this.a = 0.0F;
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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++this.f;
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++this.viewingCount;
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if (this.world == null) return; // CraftBukkit
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+ doOpenLogic(); // Paper
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// CraftBukkit start - Call redstone event
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if (this.getBlock() == Blocks.TRAPPED_CHEST) {
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if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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--this.f;
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--this.viewingCount;
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// CraftBukkit start - Call redstone event
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+ doCloseLogic(); // Paper
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if (this.getBlock() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.f));
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if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.viewingCount));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index ee19595d33..f2df6f3950 100644
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index 6908f50031..ed5cdf177f 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -0,0 +0,0 @@
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@@ -101,57 +92,63 @@ index ee19595d33..f2df6f3950 100644
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+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
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public float a;
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public float e;
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public float b;
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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super(TileEntityTypes.ENDER_CHEST);
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}
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- @Override
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public void tick() {
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if (++this.g % 20 * 4 == 0) {
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
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}
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this.e = this.a;
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+ // Paper start
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+ /*
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this.b = this.a;
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+ /* // Paper
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int i = this.position.getX();
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int j = this.position.getY();
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int k = this.position.getZ();
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float f = 0.1F;
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double d0;
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+ */
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+ // Paper start
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+ */
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+ }
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+
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+ private void doOpenLogic() {
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+ int i = this.position.getX();
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+ int j = this.position.getY();
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+ int k = this.position.getZ();
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+ double d0;
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+ // Paper end
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if (this.f > 0 && this.a == 0.0F) {
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double d1 = (double) i + 0.5D;
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- d0 = (double) k + 0.5D;
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+ double d0 = (double) k + 0.5D; // Paper
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if (this.c > 0 && this.a == 0.0F) {
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double d1 = (double) i + 0.5D;
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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d0 = (double) k + 0.5D;
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this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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}
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-
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+ // Paper start
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+ }
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+ private void doCloseLogic() {
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+ int i = this.position.getX();
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+ int j = this.position.getY();
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+ int k = this.position.getZ();
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+ this.e = this.a;
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+ double d0;
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+ // Paper end
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if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
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if (this.c == 0 && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
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float f1 = this.a;
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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public void c() {
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++this.f;
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
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++this.c;
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
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+ doOpenLogic(); // Paper
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}
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public void d() {
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--this.f;
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
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--this.c;
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
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+ doCloseLogic(); // Paper
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}
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