Fix issues with new ChunkGenerator API

- RegionAccessor#setType / RegionAccessor#setBlockData doesn't run entity removal logic
- RegionAccessor#generateTree crashes by bee nest (TreeType#TALL_BIRCH)

By: DerFrZocker <derrieple@gmail.com>
This commit is contained in:
CraftBukkit/Spigot
2021-08-22 13:23:40 +02:00
parent 80b1ef0c8e
commit 44cc499340
4 changed files with 66 additions and 16 deletions

View File

@@ -1,55 +1,97 @@
package org.bukkit.craftbukkit.util;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.Predicate;
import net.minecraft.core.BlockPosition;
import net.minecraft.server.level.WorldServer;
import net.minecraft.world.level.GeneratorAccess;
import net.minecraft.world.level.block.ITileEntity;
import net.minecraft.world.level.block.entity.TileEntity;
import net.minecraft.world.level.block.state.IBlockData;
import net.minecraft.world.level.dimension.DimensionManager;
import net.minecraft.world.level.material.Fluid;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.block.CraftBlock;
import org.bukkit.craftbukkit.block.CraftBlockEntityState;
import org.bukkit.craftbukkit.block.CraftBlockState;
public class BlockStateListPopulator extends DummyGeneratorAccess {
private final GeneratorAccess world;
private final Map<BlockPosition, IBlockData> dataMap = new HashMap<>();
private final Map<BlockPosition, TileEntity> entityMap = new HashMap<>();
private final LinkedHashMap<BlockPosition, CraftBlockState> list;
public BlockStateListPopulator(GeneratorAccess world) {
this(world, new LinkedHashMap<>());
}
public BlockStateListPopulator(GeneratorAccess world, LinkedHashMap<BlockPosition, CraftBlockState> list) {
private BlockStateListPopulator(GeneratorAccess world, LinkedHashMap<BlockPosition, CraftBlockState> list) {
this.world = world;
this.list = list;
}
@Override
public IBlockData getType(BlockPosition bp) {
CraftBlockState state = list.get(bp);
return (state != null) ? state.getHandle() : world.getType(bp);
IBlockData blockData = dataMap.get(bp);
return (blockData != null) ? blockData : world.getType(bp);
}
@Override
public Fluid getFluid(BlockPosition bp) {
CraftBlockState state = list.get(bp);
return (state != null) ? state.getHandle().getFluid() : world.getFluid(bp);
IBlockData blockData = dataMap.get(bp);
return (blockData != null) ? blockData.getFluid() : world.getFluid(bp);
}
@Override
public TileEntity getTileEntity(BlockPosition blockposition) {
// The contains is important to check for null values
if (entityMap.containsKey(blockposition)) {
return entityMap.get(blockposition);
}
return world.getTileEntity(blockposition);
}
@Override
public boolean setTypeAndData(BlockPosition position, IBlockData data, int flag) {
CraftBlockState state = (CraftBlockState) CraftBlock.at(world, position).getState();
state.setFlag(flag);
state.setData(data);
position = position.immutableCopy();
// remove first to keep insertion order
list.remove(position);
list.put(position.immutableCopy(), state);
dataMap.put(position, data);
if (data.isTileEntity()) {
entityMap.put(position, ((ITileEntity) data.getBlock()).createTile(position, data));
} else {
entityMap.put(position, null);
}
// use 'this' to ensure that the block state is the correct TileState
CraftBlockState state = (CraftBlockState) CraftBlock.at(this, position).getState();
state.setFlag(flag);
// set world handle to ensure that updated calls are done to the world and not to this populator
state.setWorldHandle(world);
list.put(position, state);
return true;
}
@Override
public WorldServer getMinecraftWorld() {
return world.getMinecraftWorld();
}
public void refreshTiles() {
for (CraftBlockState state : list.values()) {
if (state instanceof CraftBlockEntityState) {
((CraftBlockEntityState<?>) state).refreshSnapshot();
}
}
}
public void updateList() {
for (BlockState state : list.values()) {
state.update(true);