[ci skip] Add more patch identifying comments, merge related patches
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@@ -80,11 +80,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// Paper start
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PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
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+ // Paper start - mob count backoff
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+ // Paper start - per player mob count backoff
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+ if (doSpawning == PreSpawnStatus.ABORT || doSpawning == PreSpawnStatus.CANCELLED) {
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+ world.getChunkSource().chunkMap.updateFailurePlayerMobTypeMap(blockposition_mutableblockposition.getX() >> 4, blockposition_mutableblockposition.getZ() >> 4, group);
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+ }
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+ // Paper end - mob count backoff
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+ // Paper end - per player mob count backoff
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if (doSpawning == PreSpawnStatus.ABORT) {
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return j; // Paper
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}
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