Move patches to unapplied
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@@ -0,0 +1,52 @@
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--- a/net/minecraft/world/item/ProjectileWeaponItem.java
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+++ b/net/minecraft/world/item/ProjectileWeaponItem.java
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@@ -54,9 +54,25 @@
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float f6 = f4 + f5 * (float) ((i + 1) / 2) * f3;
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f5 = -f5;
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- Projectile.spawnProjectile(this.createProjectile(world, shooter, stack, itemstack1, critical), world, itemstack1, (iprojectile) -> {
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- this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target);
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- });
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+ // CraftBukkit start
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+ Projectile iprojectile = this.createProjectile(world, shooter, stack, itemstack1, critical);
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+ this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target);
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+
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(shooter, stack, itemstack1, iprojectile, hand, speed, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == iprojectile.getBukkitEntity()) {
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+ if (Projectile.spawnProjectile(iprojectile, world, itemstack1).isRemoved()) {
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+ if (shooter instanceof net.minecraft.server.level.ServerPlayer) {
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+ ((net.minecraft.server.level.ServerPlayer) shooter).getBukkitEntity().updateInventory();
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+ }
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+ return;
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+ }
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+ }
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+ // CraftBukkit end
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stack.hurtAndBreak(this.getDurabilityUse(itemstack1), shooter, LivingEntity.getSlotForHand(hand));
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if (stack.isEmpty()) {
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break;
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@@ -93,6 +109,11 @@
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}
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protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter) {
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+ // Paper start
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+ return draw(stack, projectileStack, shooter, true);
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+ }
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+ protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
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+ // Paper end
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if (projectileStack.isEmpty()) {
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return List.of();
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} else {
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@@ -112,7 +133,7 @@
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ItemStack itemstack2 = projectileStack.copy();
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for (int k = 0; k < j; ++k) {
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- ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0);
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+ ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume); // Paper
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if (!itemstack3.isEmpty()) {
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list.add(itemstack3);
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