PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death. This allows a cleaner method to implement "Keep certain items on death" than how plugins currently do it in that it never removes them in first place, so its safe if the player logs out/server is shutdown before respawn. Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
This commit is contained in:
@@ -6,7 +6,7 @@ Subject: [PATCH] Optimize ItemStack.isEmpty()
|
||||
Remove hashMap lookup every check, simplify code to remove ternary
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
|
||||
index 56787ed25c..f71d9ee578 100644
|
||||
index e0f782acc..865ff2ee1 100644
|
||||
--- a/src/main/java/net/minecraft/server/ItemStack.java
|
||||
+++ b/src/main/java/net/minecraft/server/ItemStack.java
|
||||
@@ -0,0 +0,0 @@ public final class ItemStack {
|
||||
|
||||
Reference in New Issue
Block a user