General cleanup (deprecated+whitespace)
By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
@@ -1,5 +1,5 @@
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/**
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*
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*
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*/
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package org.bukkit.event.block;
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@@ -22,7 +22,7 @@ public class BlockCanBuildEvent extends BlockEvent {
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/**
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* Returns whether or not the block can be built here. By default, returns
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* Minecraft's answer on whether the block can be built
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*
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*
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* @return boolean whether or not the block can be built
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*/
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public boolean isBuildable() {
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@@ -22,7 +22,7 @@ public class BlockDamageEvent extends BlockEvent implements Cancellable {
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/**
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* Returns the player doing the damage
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*
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*
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* @return
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*/
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public Player getPlayer() {
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@@ -31,7 +31,7 @@ public class BlockDamageEvent extends BlockEvent implements Cancellable {
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/**
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* Returns the level of damage to the block
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*
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*
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* @return
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*/
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public BlockDamageLevel getDamageLevel() {
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@@ -6,7 +6,7 @@ import org.bukkit.event.Event;
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/**
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* Thrown when a block physics check is called
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*
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*
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* @author Dinnerbone
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*/
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public class BlockPhysicsEvent extends BlockEvent {
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@@ -55,39 +55,39 @@ public class BlockPlaceEvent extends BlockEvent implements Cancellable {
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public Player getPlayer() {
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return player;
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}
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/**
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* Clarity method for getting the placed block. Not really needed
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* except for reasons of clarity
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*
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*
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* @return Block the block that was placed
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*/
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public Block getBlockPlaced() {
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return getBlock();
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}
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/**
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* Returns the state of the block which was replaced. Material type air mostly.
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*
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* Returns the state of the block which was replaced. Material type air mostly.
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*
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* @return BlockState of block which was replaced.
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*/
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public BlockState getBlockReplacedState() {
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return this.replacedBlockState;
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}
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/**
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* Get the block that this block was placed against
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*
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*
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* @return Block the block that the new block was placed against
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*/
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public Block getBlockAgainst() {
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return placedAgainst;
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}
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/**
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* Returns the item in your hand when you placed the block
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*
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*
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* @return ItemStack the item in your hand when placing the block
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*/
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public ItemStack getItemInHand() {
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@@ -100,16 +100,16 @@ public class BlockPlaceEvent extends BlockEvent implements Cancellable {
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* player is in Spawn). Note that this is an entirely different check
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* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
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* rule like cactus on dirt.
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*
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*
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* @return boolean whether the server would allow a player to build here
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*/
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public boolean canBuild() {
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return this.canBuild;
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}
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/**
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* Sets the canBuild state of this event. Set to true if you want the
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* player to be able to build.
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* player to be able to build.
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*/
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public void setBuild(boolean canBuild) {
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this.canBuild = canBuild;
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@@ -15,7 +15,7 @@ import org.bukkit.block.BlockFace;
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public class BlockRedstoneEvent extends BlockFromToEvent {
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private int oldCurrent;
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private int newCurrent;
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public BlockRedstoneEvent(Block block, BlockFace face, int oldCurrent, int newCurrent) {
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super(Type.REDSTONE_CHANGE, block, face);
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this.oldCurrent = oldCurrent;
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@@ -30,17 +30,17 @@ public class BlockRightClickEvent extends BlockEvent {
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public Player getPlayer() {
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return player;
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}
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/**
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* Get the block that this block was placed against
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*
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*
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* @return Block the block that the new block was placed against
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*/
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public Block getBlockAgainst() {
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return clickedBlock;
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}
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/**
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* @return BlockFace the direction this block was clicked
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*/
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@@ -50,7 +50,7 @@ public class BlockRightClickEvent extends BlockEvent {
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/**
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* Returns the item in your hand when you placed the block
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*
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*
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* @return ItemStack the item in your hand when placing the block
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*/
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public ItemStack getItemInHand() {
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@@ -16,7 +16,7 @@ public class EntityDamageByEntityEvent extends EntityDamageEvent implements Canc
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super(Event.Type.ENTITY_DAMAGEDBY_ENTITY, damagee, cause, damage);
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this.damager = damager;
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}
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protected EntityDamageByEntityEvent(Type damageType, Entity damager, Entity damagee, DamageCause cause, int damage)
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{
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super(damageType, damagee, cause, damage);
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@@ -6,30 +6,30 @@ import org.bukkit.entity.Player;
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* Represents a player animation event
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*/
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public class PlayerAnimationEvent extends PlayerEvent {
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private PlayerAnimationType animationType;
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/*
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* Construct a new event
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*
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*
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* @param type The event type
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* @param player The player instance
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*/
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public PlayerAnimationEvent(final Type type, final Player player) {
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super(type, player);
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// Only supported animation type for now:
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animationType = PlayerAnimationType.ARM_SWING;
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}
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/*
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* Get the type of this animation event
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*
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*
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* @returns the animation type
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*/
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public PlayerAnimationType getAnimationType()
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{
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return animationType;
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}
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}
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@@ -26,7 +26,7 @@ public class PlayerEggThrowEvent extends PlayerEvent {
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/**
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* Get the egg.
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*
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*
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* @return the egg
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*/
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public Egg getEgg() {
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@@ -57,10 +57,10 @@ public class PlayerListener implements Listener {
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*/
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public void onPlayerTeleport(PlayerMoveEvent event) {
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}
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/**
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* Called when a player uses an item
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*
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*
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* @param event Relevant event details
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*/
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public void onPlayerItem(PlayerItemEvent event) {
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@@ -81,10 +81,10 @@ public class PlayerListener implements Listener {
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*/
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public void onPlayerEggThrow(PlayerEggThrowEvent event) {
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}
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/**
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* Called when a player plays an animation, such as an arm swing
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*
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*
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* @param event Relevant event details
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*/
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public void onPlayerAnimation(PlayerAnimationEvent event) {
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