Let invalid positioned entities clean up previous chunk by the chunkCheck
I had did a few of the operations myself, which would have broken chunkCheck from doing it itself, which would leave some state left in the original chunk and thats not good....
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@@ -26,7 +26,7 @@ index 0186ab9e4..e1e4ea793 100644
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if (!(entity instanceof EntityLightning)) {
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EntityTypes<?> entitytypes = entity.getEntityType();
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index ce1075e5a..6a5520ee2 100644
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index 22e8eca96..1f97e3f23 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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