Made another change that was missed in translation that might cause chunk issues. This should address one of the chunk issues experienced when teleporting.
By: alron <alron@bloodmagic.com>
This commit is contained in:
@@ -166,7 +166,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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newEntity.locZ = location.getZ();
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newEntity.locZ = location.getZ();
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newEntity.displayName = entity.displayName;
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newEntity.displayName = entity.displayName;
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newEntity.compassTarget = entity.compassTarget;
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newEntity.compassTarget = entity.compassTarget;
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newWorld.u.d((int) location.getBlockX() >> 4, (int) location.getBlockZ() >> 4);
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newWorld.u.c((int) location.getBlockX() >> 4, (int) location.getBlockZ() >> 4);
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teleportSuccess = newEntity.a.teleport(location);
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teleportSuccess = newEntity.a.teleport(location);
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