ItemStack damage API
Adds methods notify clients about item breaks and to simulate damage done to an itemstack and all the logic associated with damaging them == AT == public net.minecraft.world.entity.LivingEntity entityEventForEquipmentBreak(Lnet/minecraft/world/entity/EquipmentSlot;)B
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@@ -1154,4 +1154,48 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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this.getHandle().knockback(strength, directionX, directionZ);
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};
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// Paper end - knockback API
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// Paper start - ItemStack damage API
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public void broadcastSlotBreak(final org.bukkit.inventory.EquipmentSlot slot) {
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this.getHandle().level().broadcastEntityEvent(this.getHandle(), net.minecraft.world.entity.LivingEntity.entityEventForEquipmentBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot)));
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}
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@Override
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public void broadcastSlotBreak(final org.bukkit.inventory.EquipmentSlot slot, final Collection<org.bukkit.entity.Player> players) {
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if (players.isEmpty()) {
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return;
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}
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final net.minecraft.network.protocol.game.ClientboundEntityEventPacket packet = new net.minecraft.network.protocol.game.ClientboundEntityEventPacket(
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this.getHandle(),
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net.minecraft.world.entity.LivingEntity.entityEventForEquipmentBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot))
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);
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players.forEach(player -> ((CraftPlayer) player).getHandle().connection.send(packet));
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}
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@Override
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public ItemStack damageItemStack(ItemStack stack, final int amount) {
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final net.minecraft.world.item.ItemStack nmsStack;
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if (stack instanceof final CraftItemStack craftItemStack) {
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if (craftItemStack.handle == null || craftItemStack.handle.isEmpty()) {
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return stack;
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}
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nmsStack = craftItemStack.handle;
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} else {
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nmsStack = CraftItemStack.asNMSCopy(stack);
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stack = CraftItemStack.asCraftMirror(nmsStack); // mirror to capture changes in hurt logic & events
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}
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this.damageItemStack0(nmsStack, amount, null);
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return stack;
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}
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@Override
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public void damageItemStack(final org.bukkit.inventory.EquipmentSlot slot, final int amount) {
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final net.minecraft.world.entity.EquipmentSlot nmsSlot = org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot);
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this.damageItemStack0(this.getHandle().getItemBySlot(nmsSlot), amount, nmsSlot);
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}
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private void damageItemStack0(final net.minecraft.world.item.ItemStack nmsStack, final int amount, final net.minecraft.world.entity.EquipmentSlot slot) {
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nmsStack.hurtAndBreak(amount, this.getHandle(), slot, true);
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}
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// Paper end - ItemStack damage API
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}
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