Fix falling block spawn methods
Restores the API behavior from previous versions of the server - Do not call API events - Do not replace the existing block in the world == AT == public net.minecraft.world.entity.item.FallingBlockEntity <init>(Lnet/minecraft/world/level/Level;DDDLnet/minecraft/world/level/block/state/BlockState;)V
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@@ -438,7 +438,7 @@ public final class CraftEntityTypes {
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register(new EntityTypeData<>(EntityType.TNT, TNTPrimed.class, CraftTNTPrimed::new, spawnData -> new PrimedTnt(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), null)));
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register(new EntityTypeData<>(EntityType.FALLING_BLOCK, FallingBlock.class, CraftFallingBlock::new, spawnData -> {
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BlockPos pos = BlockPos.containing(spawnData.x(), spawnData.y(), spawnData.z());
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return FallingBlockEntity.fall(spawnData.minecraftWorld(), pos, spawnData.world().getBlockState(pos));
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return new FallingBlockEntity(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), spawnData.world().getBlockState(pos)); // Paper - create falling block entities correctly
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}));
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register(new EntityTypeData<>(EntityType.FIREWORK_ROCKET, Firework.class, CraftFirework::new, spawnData -> new FireworkRocketEntity(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), net.minecraft.world.item.ItemStack.EMPTY)));
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register(new EntityTypeData<>(EntityType.EVOKER_FANGS, EvokerFangs.class, CraftEvokerFangs::new, spawnData -> new net.minecraft.world.entity.projectile.EvokerFangs(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), (float) Math.toRadians(spawnData.yaw()), 0, null)));
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