Update upstream CB/S
--- work/CraftBukkit Submodule work/CraftBukkit 297ff400..83af86db: > SPIGOT-5457: Downgrade 'Mismatch in destroy block pos' message to debug > SPIGOT-5481: PlayerBedLeaveEvent returns wrong bed location > SPIGOT-5482: Structure Block setUsageMode encounters NullpointerException > SPIGOT-5426: isSimilar for player heads fails > SPIGOT-5478: XP not dropping when a player dies --- work/Spigot Submodule work/Spigot 05bb8bcf..492a7792: > Rebuild patches
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@@ -8,7 +8,7 @@ Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index ed1c37bee9..ba30730b5a 100644
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index ebab423af..f482bb6cb 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@@ -59,7 +59,7 @@ index ed1c37bee9..ba30730b5a 100644
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public void die(DamageSource damagesource) {
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boolean flag = this.world.getGameRules().getBoolean(GameRules.SHOW_DEATH_MESSAGES);
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.releaseShoulderEntities();
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this.dropExperience();
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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- this.inventory.clear();
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