Fix item duplication and teleport issues
This notably fixes the newest "Donkey Dupe", but also fixes a lot of dupe bugs in general around nether portals and entity world transfer We also fix item duplication generically by anytime we clone an item to drop it on the ground, destroy the source item. This avoid an itemstack ever existing twice in the world state pre clean up stage. So even if something NEW comes up, it would be impossible to drop the same item twice because the source was destroyed.
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@@ -903,6 +903,11 @@ public class CraftEventFactory {
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}
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public static EntityDeathEvent callEntityDeathEvent(net.minecraft.world.entity.LivingEntity victim, DamageSource damageSource, List<org.bukkit.inventory.ItemStack> drops) {
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// Paper start
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return CraftEventFactory.callEntityDeathEvent(victim, damageSource, drops, com.google.common.util.concurrent.Runnables.doNothing());
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}
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public static EntityDeathEvent callEntityDeathEvent(net.minecraft.world.entity.LivingEntity victim, DamageSource damageSource, List<org.bukkit.inventory.ItemStack> drops, Runnable lootCheck) {
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// Paper end
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CraftLivingEntity entity = (CraftLivingEntity) victim.getBukkitEntity();
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CraftDamageSource bukkitDamageSource = new CraftDamageSource(damageSource);
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CraftWorld world = (CraftWorld) entity.getWorld();
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@@ -917,11 +922,13 @@ public class CraftEventFactory {
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playDeathSound(victim, event);
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// Paper end
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victim.expToDrop = event.getDroppedExp();
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lootCheck.run(); // Paper - advancement triggers before destroying items
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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if (stack == null || stack.getType() == Material.AIR || stack.getAmount() == 0) continue;
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world.dropItem(entity.getLocation(), stack);
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world.dropItem(entity.getLocation(), stack); // Paper - note: dropItem already clones due to this being bukkit -> NMS
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if (stack instanceof CraftItemStack) stack.setAmount(0); // Paper - destroy this item - if this ever leaks due to game bugs, ensure it doesn't dupe, but don't nuke bukkit stacks of manually added items
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}
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return event;
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