Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said.
By: sk89q <the.sk89q@gmail.com>
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@ -532,15 +532,6 @@ public interface World {
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*/
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public List<BlockPopulator> getPopulators();
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/**
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* Plays an effect to just one player.
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*
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* @param player the player to play the effect for
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* @param effect the {@link Effect}
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* @param data a data bit needed for the RECORD_PLAY, SMOKE, and STEP_SOUND sounds
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*/
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public void playEffect(Player player, Effect effect, int data);
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/**
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* Plays an effect to all players within a default radius around a given location.
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*
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