Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5601)
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@@ -1580,7 +1580,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ @NotNull java.util.Locale locale();
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+ // Paper end
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/**
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* Gets the player's current locale.
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* Gets the player's estimated ping in milliseconds.
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*
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@@ -0,0 +0,0 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* they wish.
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@@ -1,49 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 16 Jan 2021 14:00:16 -0500
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Subject: [PATCH] Make ProjectileHitEvent Cancellable
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Allows cancelling things like detonating TNT from Fire Arrows
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diff --git a/src/main/java/org/bukkit/event/entity/ProjectileHitEvent.java b/src/main/java/org/bukkit/event/entity/ProjectileHitEvent.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/entity/ProjectileHitEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/ProjectileHitEvent.java
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@@ -0,0 +0,0 @@ import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Projectile;
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+import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@@ -0,0 +0,0 @@ import org.jetbrains.annotations.Nullable;
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/**
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* Called when a projectile hits an object
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*/
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-public class ProjectileHitEvent extends EntityEvent {
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+public class ProjectileHitEvent extends EntityEvent implements Cancellable { // Paper
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private static final HandlerList handlers = new HandlerList();
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private final Entity hitEntity;
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private final Block hitBlock;
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private final BlockFace hitFace;
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+ // Paper start - make cancellable
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+ private boolean canceled;
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+ /**
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+ * @return If the arrow activating a block should be cancelled
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+ */
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+ public boolean isCancelled() {
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+ return canceled;
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+ }
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+
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+ /**
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+ * Whether or not to cancel any behavior that would occur from the arrow hitting the block
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ public void setCancelled(boolean cancel) {
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+ canceled = cancel;
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+ }
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+ // Paper end
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public ProjectileHitEvent(@NotNull final Projectile projectile) {
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this(projectile, null, null);
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