From 4e0ee05920ea04b5bd52db77542934e66a9f4116 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Wed, 15 Aug 2018 12:05:12 -0700 Subject: [PATCH] Optimize BlockPosition helper methods --- .../net/minecraft/core/BlockPos.java.patch | 105 +++++++++++++++++- 1 file changed, 101 insertions(+), 4 deletions(-) diff --git a/paper-server/patches/sources/net/minecraft/core/BlockPos.java.patch b/paper-server/patches/sources/net/minecraft/core/BlockPos.java.patch index 10461b13b..c09ee91b8 100644 --- a/paper-server/patches/sources/net/minecraft/core/BlockPos.java.patch +++ b/paper-server/patches/sources/net/minecraft/core/BlockPos.java.patch @@ -1,6 +1,103 @@ --- a/net/minecraft/core/BlockPos.java +++ b/net/minecraft/core/BlockPos.java -@@ -324,9 +324,11 @@ +@@ -158,67 +158,84 @@ + + @Override + public BlockPos above() { +- return this.relative(Direction.UP); ++ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos above(int distance) { +- return this.relative(Direction.UP, distance); ++ return distance == 0 ? this.immutable() : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos below() { +- return this.relative(Direction.DOWN); ++ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos below(int i) { +- return this.relative(Direction.DOWN, i); ++ return i == 0 ? this.immutable() : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos north() { +- return this.relative(Direction.NORTH); ++ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos north(int distance) { +- return this.relative(Direction.NORTH, distance); ++ return distance == 0 ? this.immutable() : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos south() { +- return this.relative(Direction.SOUTH); ++ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos south(int distance) { +- return this.relative(Direction.SOUTH, distance); ++ return distance == 0 ? this.immutable() : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos west() { +- return this.relative(Direction.WEST); ++ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos west(int distance) { +- return this.relative(Direction.WEST, distance); ++ return distance == 0 ? this.immutable() : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos east() { +- return this.relative(Direction.EAST); ++ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos east(int distance) { +- return this.relative(Direction.EAST, distance); ++ return distance == 0 ? this.immutable() : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition + } + + @Override + public BlockPos relative(Direction direction) { ++ // Paper start - Perf: Optimize BlockPosition ++ switch(direction) { ++ case UP: ++ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); ++ case DOWN: ++ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); ++ case NORTH: ++ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); ++ case SOUTH: ++ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); ++ case WEST: ++ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); ++ case EAST: ++ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); ++ default: + return new BlockPos(this.getX() + direction.getStepX(), this.getY() + direction.getStepY(), this.getZ() + direction.getStepZ()); ++ } ++ // Paper end - Perf: Optimize BlockPosition + } + + @Override +@@ -324,9 +341,11 @@ public static Iterable withinManhattan(BlockPos center, int rangeX, int rangeY, int rangeZ) { int i = rangeX + rangeY + rangeZ; @@ -15,7 +112,7 @@ return () -> new AbstractIterator() { private final BlockPos.MutableBlockPos cursor = new BlockPos.MutableBlockPos(); private int currentDepth; -@@ -340,7 +342,7 @@ +@@ -340,7 +359,7 @@ protected BlockPos computeNext() { if (this.zMirror) { this.zMirror = false; @@ -24,7 +121,7 @@ return this.cursor; } else { BlockPos blockPos; -@@ -366,7 +368,7 @@ +@@ -366,7 +385,7 @@ int k = this.currentDepth - Math.abs(i) - Math.abs(j); if (k <= rangeZ) { this.zMirror = k != 0; @@ -33,7 +130,7 @@ } } -@@ -444,12 +446,12 @@ +@@ -444,12 +463,12 @@ if (this.index == l) { return this.endOfData(); } else {