@@ -7,31 +7,27 @@
|
||||
+
|
||||
public class EntityWitherSkull extends EntityFireball {
|
||||
|
||||
private static final DataWatcherObject<Boolean> f = DataWatcher.a(EntityWitherSkull.class, DataWatcherRegistry.i);
|
||||
@@ -35,11 +37,11 @@
|
||||
Entity entity = ((MovingObjectPositionEntity) movingobjectposition).getEntity();
|
||||
private static final DataWatcherObject<Boolean> e = DataWatcher.a(EntityWitherSkull.class, DataWatcherRegistry.i);
|
||||
@@ -43,7 +45,7 @@
|
||||
if (entity.isAlive()) {
|
||||
this.a(entityliving, entity);
|
||||
} else {
|
||||
- entityliving.heal(5.0F);
|
||||
+ entityliving.heal(5.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.WITHER); // CraftBukkit
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -60,7 +62,7 @@
|
||||
}
|
||||
|
||||
if (this.shooter != null) {
|
||||
- if (entity.damageEntity(DamageSource.mobAttack(this.shooter), 8.0F)) {
|
||||
+ if (entity.damageEntity(DamageSource.projectile(this, shooter), 8.0F)) { // CraftBukkit
|
||||
if (entity.isAlive()) {
|
||||
this.a(this.shooter, entity);
|
||||
} else {
|
||||
- this.shooter.heal(5.0F);
|
||||
+ this.shooter.heal(5.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.WITHER); // CraftBukkit
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -56,14 +58,22 @@
|
||||
}
|
||||
|
||||
if (b0 > 0) {
|
||||
- ((EntityLiving) entity).addEffect(new MobEffect(MobEffects.WITHER, 20 * b0, 1));
|
||||
+ ((EntityLiving) entity).addEffect(new MobEffect(MobEffects.WITHER, 20 * b0, 1), org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK); // CraftBukkit
|
||||
}
|
||||
if (b0 > 0) {
|
||||
- ((EntityLiving) entity).addEffect(new MobEffect(MobEffects.WITHER, 20 * b0, 1));
|
||||
+ ((EntityLiving) entity).addEffect(new MobEffect(MobEffects.WITHER, 20 * b0, 1), org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK); // CraftBukkit
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +75,15 @@
|
||||
if (!this.world.isClientSide) {
|
||||
Explosion.Effect explosion_effect = this.world.getGameRules().getBoolean(GameRules.MOB_GRIEFING) ? Explosion.Effect.DESTROY : Explosion.Effect.NONE;
|
||||
|
||||
- this.world.createExplosion(this, this.locX(), this.locY(), this.locZ(), 1.0F, false, explosion_effect);
|
||||
|
||||
Reference in New Issue
Block a user