Update to Minecraft 1.16.1

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot
2020-06-25 10:00:00 +10:00
parent 3862d2811e
commit 50503fd516
424 changed files with 5960 additions and 5636 deletions

View File

@@ -4,9 +4,9 @@
public InteractionResultWrapper<ItemStack> a(World world, EntityHuman entityhuman, EnumHand enumhand) {
ItemStack itemstack = entityhuman.b(enumhand);
- world.playSound((EntityHuman) null, entityhuman.locX(), entityhuman.locY(), entityhuman.locZ(), SoundEffects.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (ItemSnowball.i.nextFloat() * 0.4F + 0.8F));
- world.playSound((EntityHuman) null, entityhuman.locX(), entityhuman.locY(), entityhuman.locZ(), SoundEffects.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (ItemSnowball.RANDOM.nextFloat() * 0.4F + 0.8F));
+ // CraftBukkit - moved down
+ // world.playSound((EntityHuman) null, entityhuman.locX(), entityhuman.locY(), entityhuman.locZ(), SoundEffects.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (ItemSnowball.i.nextFloat() * 0.4F + 0.8F));
+ // world.playSound((EntityHuman) null, entityhuman.locX(), entityhuman.locY(), entityhuman.locZ(), SoundEffects.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (ItemSnowball.RANDOM.nextFloat() * 0.4F + 0.8F));
if (!world.isClientSide) {
EntitySnowball entitysnowball = new EntitySnowball(world, entityhuman);
@@ -18,7 +18,7 @@
+ itemstack.subtract(1);
+ }
+
+ world.playSound((EntityHuman) null, entityhuman.locX(), entityhuman.locY(), entityhuman.locZ(), SoundEffects.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (ItemSnowball.i.nextFloat() * 0.4F + 0.8F));
+ world.playSound((EntityHuman) null, entityhuman.locX(), entityhuman.locY(), entityhuman.locZ(), SoundEffects.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (ItemSnowball.RANDOM.nextFloat() * 0.4F + 0.8F));
+ } else if (entityhuman instanceof EntityPlayer) {
+ ((EntityPlayer) entityhuman).getBukkitEntity().updateInventory();
+ }
@@ -33,5 +33,5 @@
}
+ */
return InteractionResultWrapper.success(itemstack);
return InteractionResultWrapper.a(itemstack, world.s_());
}