#1281: Add hit entity/block to events extending ProjectileHitEvent
By: Jishuna <joshl5324@gmail.com>
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@@ -10,7 +10,7 @@
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int i = 3 + this.level().random.nextInt(5) + this.level().random.nextInt(5);
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+ // CraftBukkit start
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+ org.bukkit.event.entity.ExpBottleEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callExpBottleEvent(this, i);
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+ org.bukkit.event.entity.ExpBottleEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callExpBottleEvent(this, movingobjectposition, i);
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+ i = event.getExperience();
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+ if (event.getShowEffect()) {
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+ this.level().levelEvent(2002, this.blockPosition(), PotionUtil.getColor(Potions.WATER));
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