[Bleeding] Add new MaterialData classes for new blocks and update existing blocks with new data
By: Mike Primm <mike@primmhome.com>
This commit is contained in:
45
paper-api/src/main/java/org/bukkit/material/EnderChest.java
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45
paper-api/src/main/java/org/bukkit/material/EnderChest.java
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package org.bukkit.material;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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/**
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* Represents an ender chest
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*/
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public class EnderChest extends FurnaceAndDispenser {
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public EnderChest() {
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super(Material.ENDER_CHEST);
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}
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/**
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* Instantiate an ender chest facing in a particular direction.
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*
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* @param direction the direction the ender chest's lid opens towards
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*/
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public EnderChest(BlockFace direction) {
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this();
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setFacingDirection(direction);
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}
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public EnderChest(final int type) {
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super(type);
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}
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public EnderChest(final Material type) {
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super(type);
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}
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public EnderChest(final int type, final byte data) {
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super(type, data);
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}
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public EnderChest(final Material type, final byte data) {
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super(type, data);
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}
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@Override
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public EnderChest clone() {
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return (EnderChest) super.clone();
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}
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}
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