Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice.
By: md_5 <md_5@live.com.au>
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@@ -1,4 +1,4 @@
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From a58395902b9acad1f9b28d849027857361b4fbf7 Mon Sep 17 00:00:00 2001
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From 7037c64aaf24c9f00e85103e34312652e09cb091 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sun, 17 Mar 2013 19:02:50 +1100
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Subject: [PATCH] Faster UUID for entities
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@@ -6,7 +6,7 @@ Subject: [PATCH] Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index e438df5..700e450 100644
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index 4a769ed..d4bd4ed 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -132,7 +132,7 @@ public abstract class Entity {
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