Fix bad method call in EquipmentDispenseItemBehavior
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@@ -15,7 +15,7 @@ index d310e7489fc4ecede8deef59241444769d87b0a1..f268808cb250e374f2d5652b20eece01
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return CompletableFuture.<ChunkAccess>supplyAsync(() -> this.getChunk(x, z, chunkStatus, requireChunk), this.mainThreadProcessor).join();
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} else {
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+ // Paper start - Perf: Optimise getChunkAt calls for loaded chunks
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+ LevelChunk ifLoaded = this.getChunkAtIfLoadedMainThread(x, z);
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+ LevelChunk ifLoaded = this.getChunkAtIfCachedImmediately(x, z);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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@@ -51,7 +51,7 @@ index d310e7489fc4ecede8deef59241444769d87b0a1..f268808cb250e374f2d5652b20eece01
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-
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- return null;
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- }
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+ return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
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+ return this.getChunkAtIfCachedImmediately(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
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}
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}
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