From 524451e16c22383b744f347c9ce88f23d699b3f9 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Tue, 2 Jan 2024 14:08:34 -0500 Subject: [PATCH] Keep fully frozen entities fully activated (#10103) * Keep fully frozen entities fully activated * Rebase and switch to isFreezing --------- Co-authored-by: Bjarne Koll --- patches/server/Entity-Activation-Range-2.0.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/patches/server/Entity-Activation-Range-2.0.patch b/patches/server/Entity-Activation-Range-2.0.patch index 889eb0a6a..9ea8ca716 100644 --- a/patches/server/Entity-Activation-Range-2.0.patch +++ b/patches/server/Entity-Activation-Range-2.0.patch @@ -618,7 +618,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 { LivingEntity living = (LivingEntity) entity; - if ( /*TODO: Missed mapping? living.attackTicks > 0 || */ living.hurtTime > 0 || living.activeEffects.size() > 0 ) -+ if ( living.onClimbable() || living.jumping || living.hurtTime > 0 || living.activeEffects.size() > 0 ) // Paper ++ if ( living.onClimbable() || living.jumping || living.hurtTime > 0 || living.activeEffects.size() > 0 || living.isFreezing()) // Paper { - return true; + return 1; // Paper