Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.

By: md_5 <git@md-5.net>
This commit is contained in:
Spigot
2013-12-22 09:59:17 +11:00
parent 3d37af4544
commit 5261962003
74 changed files with 7044 additions and 68 deletions

View File

@@ -0,0 +1,51 @@
From 8cd0ac970c8190e504f4debf8b5e46a651462692 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 24 Feb 2013 20:45:20 +1100
Subject: [PATCH] Enable Improved Ping Sending
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 1dee8b2..4945955 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -62,6 +62,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public int newTotalExp = 0;
public boolean keepLevel = false;
public double maxHealthCache;
+ public int lastPing = -1; // Spigot
// CraftBukkit end
public EntityPlayer(MinecraftServer minecraftserver, WorldServer worldserver, GameProfile gameprofile, PlayerInteractManager playerinteractmanager) {
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 534073b..07cee4d 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -765,6 +765,25 @@ public abstract class PlayerList {
this.sendAll(new PacketPlayOutPlayerInfo(entityplayer.getName(), true, entityplayer.ping));
}
// CraftBukkit end */
+ // Spigot start
+ if ( !players.isEmpty() )
+ {
+ int index = MinecraftServer.currentTick % this.players.size();
+ EntityPlayer player = (EntityPlayer) this.players.get( index );
+ if ( player.lastPing == -1 || Math.abs( player.ping - player.lastPing ) > 20 )
+ {
+ Packet packet = new PacketPlayOutPlayerInfo( player.listName, true, player.ping );
+ for ( EntityPlayer splayer : (List<EntityPlayer>) this.players )
+ {
+ if ( splayer.getBukkitEntity().canSee( player.getBukkitEntity() ) )
+ {
+ splayer.playerConnection.sendPacket( packet );
+ }
+ }
+ player.lastPing = player.ping;
+ }
+ }
+ // Spigot end
}
public void sendAll(Packet packet) {
--
1.8.3.2