Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.

By: md_5 <git@md-5.net>
This commit is contained in:
Spigot
2013-12-22 09:59:17 +11:00
parent 3d37af4544
commit 5261962003
74 changed files with 7044 additions and 68 deletions

View File

@@ -0,0 +1,26 @@
From 118933c32405aeaa7bae6beea6870ce4400643e8 Mon Sep 17 00:00:00 2001
From: Alex Ciuba <alexciuba@gmail.com>
Date: Tue, 11 Jun 2013 15:23:03 -0400
Subject: [PATCH] Prevent Ghost Players Caused by Plugins
Check if the player is still connected after firing event. Fixes BUKKIT-4327
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 5174602..9a6e997 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -467,6 +467,11 @@ public abstract class PlayerList {
Player respawnPlayer = this.cserver.getPlayer(entityplayer1);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
this.cserver.getPluginManager().callEvent(respawnEvent);
+ // Spigot Start
+ if (entityplayer.playerConnection.isDisconnected()) {
+ return entityplayer;
+ }
+ // Spigot End
location = respawnEvent.getRespawnLocation();
entityplayer.reset();
--
1.8.3.2